StarCraft Combat Systems Designer

Blizzard Entertainment in

Irvine (CA)

Hybrid

USD 41,000 - 77,000

Full time

8 days ago
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Benefits offered by this job

Medical, dental, vision
401(k)
Paid holidays

Job summary

Blizzard Entertainment in Irvine, CA is seeking a Technical Combat Designer for StarCraft with a hybrid on-site/remote schedule. You will craft enemy NPCs and combat encounters, driving from ideation through prototyping to final execution on a AAA StarCraft project.

The role requires deep expertise in combat and systems design, strong scripting abilities, and collaboration across engineering, art, animation, and level design to deliver polished, player-focused experiences.

Qualifications

  • 5+ years of combat design experience or equivalent
  • Experience designing gameplay systems and combat encounters
  • Strong collaboration across disciplines
  • Ability to take initiative and own responsibilities

Responsibilities

  • Design and implement exciting gameplay experiences on a AAA title
  • Drive development of enemies and encounters from ideation to final execution
  • Create custom enemy behaviors, attacks, and abilities
  • Tune perception, combat effectiveness, and encounter difficulty
  • Leverage technical expertise to implement combat systems and features
  • Collaborate with engineering, art, animation, and level design
  • Create one-page designs, briefs, and system outlines
  • Iterate on systems using internal playtests and feedback

Skills

Combat design
Systems design
Technical design
Gameplay scripting
Unreal Engine
Blueprint scripting

Tools

Unreal Engine

Job description

Blizzard Entertainment in Irvine, CA is seeking a Technical Combat Designer for StarCraft with a hybrid on-site/remote schedule. You will craft enemy NPCs and combat encounters, driving from ideation through prototyping to final execution on a AAA StarCraft project.

The role requires deep expertise in combat and systems design, strong scripting abilities, and collaboration across engineering, art, animation, and level design to deliver polished, player-focused experiences.

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