Remote Rendering Engineer: Real-Time Graphics and Shaders

BairesDev

United States

Remote

CLP 112,888,000 - 169,332,000

Full time

29 hours ago
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Benefits offered by this job

100% remote
USD compensation
Home office setup
Flexible hours
Parental leave
Mentorship & growth
Global team

Job summary

BairesDev seeks a Rendering Engineer to design and optimize high-performance graphics pipelines for real-time applications across diverse hardware. You will work with C++, shader languages, and low-level APIs to push visual fidelity while ensuring efficient execution.

100% remote work, flexible hours, and USD compensation are offered. Ideal candidates have 5+ years in graphics-focused software engineering and strong English.

Qualifications

  • 5+ years of experience in Software Engineering focused on graphics rendering.
  • Real-time graphics pipelines built with C++.
  • Proficient in shader languages GLSL/HLSL/MSL.
  • Experience with graphics APIs (Vulkan, DirectX, Metal, OpenGL).
  • Deep understanding of GPU architecture and low-level performance optimization.
  • Advanced English proficiency.

Responsibilities

  • Design, implement, and maintain production-grade rendering systems and graphics pipelines.
  • Develop and optimize complex shaders and shading setups for high-quality visuals.
  • Leverage low-level graphics APIs to manage GPU resources and improve frame rates.
  • Collaborate with artists and developers to translate visuals into efficient code.
  • Conduct deep performance analysis and hardware-specific optimizations.
  • Stay at the forefront of graphics tech and integrate modern rendering techniques.

Skills

C++
Graphics pipelines
Shader languages
Graphics APIs
GPU architecture
English

Job description

BairesDev seeks a Rendering Engineer to design and optimize high-performance graphics pipelines for real-time applications across diverse hardware. You will work with C++, shader languages, and low-level APIs to push visual fidelity while ensuring efficient execution.

100% remote work, flexible hours, and USD compensation are offered. Ideal candidates have 5+ years in graphics-focused software engineering and strong English.

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