Remote Principal Animation Engineer

Activision Publishing Inc. in

Santa Monica (CA)

Hybrid

USD 171,000 - 317,000

Full time

10 days ago
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Benefits offered by this job

Relocation assistance
Comprehensive benefits

Job summary

Activision Publishing Inc. in the United States is seeking an Animation Engineer (Expert-Principal) to join our Central Animation Technology Group.

You will help push believability and style in character movement across game modes, collaborating with animators and engineers to prototype and implement new animation features. This role offers flexibility to be based in the United States or Europe, with remote work eligibility.

Qualifications

  • 15+ years of professional programming experience with a focus on skeletal animation.
  • Proficiency in C/C++ in multithreaded environments.
  • Passion for advancing high-fidelity interactive animation in AAA games.
  • Strong 3D math and linear algebra.
  • Experience working directly on low-level game animation systems.
  • Good knowledge of animation topics such as inverse kinematics, blend trees, ragdolls, state machines and secondary motion techniques.
  • Capable and eager to take a leading role on projects.
  • Multitasking: ability to work on multiple tech threads with different teams.

Responsibilities

  • Work with animators and other engineers to research, design, prototype, and implement new features to continuously improve our character fidelity and believability at ever increasing scale and complexity.
  • Develop and upgrade workflows to allow the efficient building, improvement and debugging of animation behaviors by animators and engineers alike.
  • Support and proactively collaborate with team members at Activision studios across the world.

Skills

Skeletal animation
C/C++ multithreading
3D math
Animation systems
Leadership on projects
Multitasking across teams
Maya

Tools

Maya

Job description

Activision Publishing Inc. in the United States is seeking an Animation Engineer (Expert-Principal) to join our Central Animation Technology Group.

You will help push believability and style in character movement across game modes, collaborating with animators and engineers to prototype and implement new animation features. This role offers flexibility to be based in the United States or Europe, with remote work eligibility.

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