Senior Animation Engineer: Realistic Motion (Remote)

Socket.dev

Santa Monica (CA)

On-site

USD 171,000 - 317,000

Full time

6 days ago
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Benefits offered by this job

Medical, dental, vision
401(k) with Company match
Paid holidays and vacation
Relocation assistance

Job summary

Activision Blizzard is seeking a Principal Animation Engineer to advance character fidelity and believability across AAA games. The role supports engineers and animators, prototyping new features, and improving workflows for scalable animation work.

Remote work eligibility included, with flexibility to base in US or Europe. You will lead animation projects, mentor teams, and tackle diverse technical challenges in a fast-paced environment.

Qualifications

  • 15+ years of professional programming experience focused on skeletal animation.
  • Proficiency in C/C++ in multithreaded environments.
  • Passion for advancing high-fidelity interactive animation in AAA games.
  • Strong 3D math and linear algebra.
  • Experience on low-level game animation systems.
  • Knowledge of animation topics such as inverse kinematics, blend trees, ragdolls, state machines and secondary motion techniques.
  • Capable and eager to lead on projects.
  • Multitasking across multiple tech threads with diverse teams.

Responsibilities

  • Collaborate with animators and engineers to research, design, prototype and implement new animation features.
  • Develop and upgrade workflows for building, improving and debugging animation behaviors.
  • Support and collaborate with Activision studios worldwide.

Skills

Skeletal animation
C/C++
Multithreaded programming
3D math
Animation systems
Inverse kinematics
Blend trees
Ragdolls
State machines

Tools

Maya

Job description

Activision Blizzard is seeking a Principal Animation Engineer to advance character fidelity and believability across AAA games. The role supports engineers and animators, prototyping new features, and improving workflows for scalable animation work.

Remote work eligibility included, with flexibility to base in US or Europe. You will lead animation projects, mentor teams, and tackle diverse technical challenges in a fast-paced environment.

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