Remote LiveOps Architect: Events & Social Systems

Escape Velocity Entertainment

United States

Remote

USD 130,000 - 180,000

Full time

31 hours ago
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Benefits offered by this job

PTO allowance
Studio closure holidays
Private Medical & Dental Care
Private Mental Health scheme
Health & Wellbeing allowance
Discretionary Studio Bonus
Top-range home tech

Job summary

Escape Velocity Entertainment is seeking a principal-level game design lead for the Meta & Live Service team. This fully remote role reports to the Design Director and owns event and social systems design, while partnering on onboarding improvements post-launch.

You will drive end-to-end event design, from pacing and currencies to integration with the broader meta, and define telemetry-driven iteration based on player feedback across live title operations.

Qualifications

  • 8+ years in game design, including 4+ years designing for and operating a live-service title after launch.
  • Demonstrated ownership of event systems, social systems, or both, on a title you supported live, not only specced.
  • Fluency in progression and economy design. You can build and defend the model, not only describe the intent.
  • A track record of designing systems that scale through templates and configuration rather than bespoke content per beat.
  • Comfort influencing across Production, Engineering, UX, Narrative and Product without formal authority.
  • Genuine use of telemetry and player feedback to iterate on live systems, including examples of things you changed because the data disagreed with you.
  • Excellent written and verbal communication.

Responsibilities

  • Design events: reusable, configurable formats that scale to meet audience needs.
  • End-to-end event design: entry conditions, currencies, consumables, reward pacing, and how events integrate with the meta.
  • Define configuration surfaces and tooling requirements to make running an event a config job rather than an engineering task.
  • Set standards for event spec, instrumentation, review, iteration, and retirement.

Skills

LiveOps design
Event systems ownership
Social systems design
Onboarding design
Telemetry-driven design
Data-informed decisions
Communication skills
Cross-functional influence

Tools

Editor configuration
Telemetry tools

Job description

Escape Velocity Entertainment is seeking a principal-level game design lead for the Meta & Live Service team. This fully remote role reports to the Design Director and owns event and social systems design, while partnering on onboarding improvements post-launch.

You will drive end-to-end event design, from pacing and currencies to integration with the broader meta, and define telemetry-driven iteration based on player feedback across live title operations.

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