Graphics Software Engineer: Real-time Rendering

Johns Hopkins Applied Physics Lab

Laurel (MD)

On-site

USD 105,000 - 290,000

Full time

14 days+
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Benefits offered by this job

Comprehensive benefits package
Flexible spending accounts
Education assistance

Job summary

Johns Hopkins Applied Physics Lab in Laurel, Maryland, is seeking a creative and driven Software Engineer to develop engineering rendering software for complex scenes. You will work with a multidisciplinary team on national security challenges.

The ideal candidate will have extensive experience with graphics APIs such as Vulkan and OpenGL, proficiency in C++, and a strong educational background in a related technical field. This position offers a competitive salary and comprehensive benefits.

Qualifications

  • Development of graphics, rendering, simulation, game-engine, or GPU rendering software.
  • Experience working in large codebases.
  • Technical leadership for graphics techniques and software development practices.

Responsibilities

  • Develop multispectral rendering methodologies for EO/IR applications.
  • Optimize application and shader performance.
  • Mentor developers on graphics software development.

Skills

C++
Vulkan
OpenGL
DirectX
3D geometry and linear algebra

Education

BS in Computer Science or related field with 8+ years of experience
MS with 6+ years or PhD with 3+ years

Tools

Linux
Windows

Job description

Johns Hopkins Applied Physics Lab in Laurel, Maryland, is seeking a creative and driven Software Engineer to develop engineering rendering software for complex scenes. You will work with a multidisciplinary team on national security challenges.

The ideal candidate will have extensive experience with graphics APIs such as Vulkan and OpenGL, proficiency in C++, and a strong educational background in a related technical field. This position offers a competitive salary and comprehensive benefits.

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