Remote Godot Game Engine Specialist for AI Training

Zekai

United States

Remoto

USD 55.000 - 110.000

Tempo parcial

há 37 horas
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Currículo e carta de apresentação personalizados, prontos para serem enviados.

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Benefícios oferecidos por esta vaga

Health insurance

Resumo da vaga

Zekai is seeking a Godot Game Engine Expert for a remote contract role to support AI training projects. The candidate will build real-world 2D and 3D games using Godot and explain workflows step by step.

Required are hands-on Godot experience, proficiency in GDScript or C#, and strong knowledge of scenes, nodes, animations, and gameplay systems. English proficiency at B2+ is essential.

Qualificações

  • Hands-on experience with Godot Game Engine.
  • Experience with GDScript or C# programming.
  • Strong understanding of 2D/3D game development, scenes, nodes, and animations.
  • Ability to develop, debug, and optimize gameplay systems.
  • Must have access to Godot and be able to record screen while completing tasks.
  • English proficiency at B2 level or higher.
  • Ability to explain technical workflows clearly.

Responsabilidades

  • Create and modify 2D and 3D games using Godot.
  • Develop gameplay mechanics, animations, and UI elements.
  • Work with GDScript, scenes, nodes, and game physics.
  • Troubleshoot game issues and optimize performance.
  • Complete advanced Godot tasks and explain workflows step by step.
  • Create clear instructions and detailed prompts for game development workflows.

Conhecimentos

Godot Engine
GDScript
C# programming
2D/3D game development
Debug & optimization
Workflow explanation
English (B2+)

Formação

Master's degree in Computer Science
PhD in Computer Science / Game Development

Ferramentas

Godot Engine
Godot Editor

Descrição da vaga

Zekai is seeking a Godot Game Engine Expert for a remote contract role to support AI training projects. The candidate will build real-world 2D and 3D games using Godot and explain workflows step by step.

Required are hands-on Godot experience, proficiency in GDScript or C#, and strong knowledge of scenes, nodes, animations, and gameplay systems. English proficiency at B2+ is essential.

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