Remote Game Technical Artist: Unity, 2D/Spine & AI Tools

Lingokids

États-Unis

À distance

USD 51 000 - 73 000

Plein temps

Il y a 3 jours
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Avantages offerts par ce poste

Learning budget
Remote-friendly
Stock options
Home office setup
Meal allowances
Flexible compensation
Health insurance
Language courses
Visa sponsorship
Team off-sites

Résumé du poste

Lingokids, the #1 kids entertainment platform, is hiring a hands-on Technical Artist to bridge 2D art and Unity assets. You’ll build tools, enforce standards, and drive AI-assisted workflows to speed up production, while ensuring assets look right in playable builds.

You will define asset conventions, automate repetitive tasks, and collaborate with art, design, and engineering. Experience with Spine, Illustrator/Animate workflows, and shader editors is essential.

Qualifications

  • Hands-on experience integrating 2D art and animation into Unity for shipped games.
  • Experience with node-based shader editors (Amplify Shader Editor, Shader Graph).
  • Understanding of Unity render pipelines and 2D asset workflows.
  • Scripting ability to automate production problems; C# for Unity editor tooling.
  • Experience with AI tools to speed up production with guardrails.
  • Ability to work with artists, designers, engineers; explain technical decisions.
  • Familiarity with Illustrator and Animate workflows.
  • Asset localization experience and version-control workflows.
  • Experience with Spine or other skeletal animation tools.
  • Fluent English; strong communication; remote collaboration.

Responsabilités

  • Own tooling and standards behind Unity asset integration.
  • Build tools, exporters, importers, and validation checks to reduce repetitive work.
  • Define asset standards and ready-for-implementation criteria.
  • Validate assets in builds and diagnose visual defects and performance.
  • Evolve workflow with AI-assisted methods and new tools.
  • Document and train colleagues on new tooling.

Connaissances

Unity
C#
Python
AI tools
2D art & animation
Scripting automation
Team collaboration
Documentation
English fluency
Shader editors

Outils

Amplify Shader Editor
Shader Graph
Spine
Adobe Illustrator
Adobe Animate
Git

Description du poste

Lingokids, the #1 kids entertainment platform, is hiring a hands-on Technical Artist to bridge 2D art and Unity assets. You’ll build tools, enforce standards, and drive AI-assisted workflows to speed up production, while ensuring assets look right in playable builds.

You will define asset conventions, automate repetitive tasks, and collaborate with art, design, and engineering. Experience with Spine, Illustrator/Animate workflows, and shader editors is essential.

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