Remote Game Artist (2D/3D Generalist)

Sony Playstation

United States

Remote

USD 110,000 - 164,000

Full time

4 days ago
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Benefits offered by this job

Medical, dental, vision coverage
401(k) matching
Paid time off
Wellness program
Employee discounts on Sony products

Job summary

Sony Interactive Entertainment in the United States seeks a versatile Game Artist (Generalist) to bring worlds to life across 2D and 3D art, props, and visuals. You’ll move between concept to in-game assets and collaborate closely with designers in a fast-paced, small team environment.

You’ll model, texture, light, and shader work for Unity or Unreal, balance aesthetics with performance, and help maintain a consistent visual style across assets. A strong portfolio and independence are valued.

Qualifications

  • Broad generalist skillset across modeling, texturing, lighting, materials, and basic rigging or animation.
  • Proficiency with Photoshop and 3D content creation tools (Maya, Blender, ZBrush, Substance Painter).
  • Experience with real‑time engines such as Unity or Unreal.
  • Portfolio showing strong fundamentals across 2D/3D art.

Responsibilities

  • Translate rough concepts into finalized 2D and 3D game assets.
  • Model, texture, and optimize assets for real-time engines.
  • Create textures, materials, and shaders.
  • Import, organize, and set up assets in Unity or Unreal.
  • Create visual polish elements and VFX.
  • Collaborate with designers, engineers, and artists.
  • Iterate assets based on feedback.
  • Maintain clean source files and naming conventions.
  • Help define a consistent visual style across assets.

Skills

Broad generalist art skills
Texturing & shading
Real-time engine experience
Portfolio of 2D/3D game art
Independent yet collaborative

Tools

Maya
Blender
ZBrush
Substance Painter
Photoshop

Job description

Sony Interactive Entertainment in the United States seeks a versatile Game Artist (Generalist) to bring worlds to life across 2D and 3D art, props, and visuals. You’ll move between concept to in-game assets and collaborate closely with designers in a fast-paced, small team environment.

You’ll model, texture, light, and shader work for Unity or Unreal, balance aesthetics with performance, and help maintain a consistent visual style across assets. A strong portfolio and independence are valued.

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