Remote Game Artist (2D/3D + VFX)

PlayStation

United States

Remote

USD 110,000 - 164,000

Full time

4 days ago
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Job summary

Sony Interactive Entertainment is seeking a versatile Game Artist (Generalist) to craft 2D/3D assets, textures, and shaders for real-time engines. You’ll work across environments, characters, and props, balancing artistic vision with performance constraints.

Ideal candidates demonstrate strong fundamentals, can iterate rapidly, and collaborate with design/engineering teams to maintain a cohesive visual style across game systems.

Qualifications

  • Broad generalist skillset across modeling, texturing, lighting, materials, and basic rigging or animation.
  • Strong proficiency with industry-standard art tools such as Photoshop and DCC software including Maya, Blender, ZBrush, Substance Painter, or equivalent tools.
  • Experience working with real-time game engines such as Unity or Unreal Engine.
  • Strong understanding of color theory, composition, lighting, form, silhouette, and visual readability.
  • Ability to create assets across a range of styles, from stylized to realistic, depending on project needs.
  • Portfolio demonstrating strong artistic fundamentals and a variety of completed 2D and/or 3D game art work.
  • Ability to work independently, solve visual and technical problems, and make progress with minimal oversight.
  • Strong communication skills and comfort working closely with design and engineering disciplines.
  • Understanding of optimization, asset budgets, and performance considerations for real-time games.

Responsibilities

  • Translate rough concepts, references, and design ideas into finalized 2D and 3D game assets, including environments, characters, props, and supporting visual elements.
  • Model, texture, and optimize high- and low-poly assets for use in real-time game engines.
  • Create textures, materials, and shaders that support the game’s visual style and technical requirements.
  • Import, organize, and set up assets, scenes, cameras, lighting, and materials in engines such as Unity or Unreal Engine.
  • Create visual polish elements, including particle effects, simple animations, material effects, and other VFX that improve gameplay clarity and presentation.
  • Collaborate with designers, engineers, animators, and other team members to ensure art assets support gameplay mechanics, readability, and performance budgets.
  • Iterate on assets based on feedback from stakeholders, playtests, and technical constraints.
  • Maintain clean, organized source files and follow established naming, versioning, and implementation standards.
  • Help define and maintain a consistent visual style across multiple asset types and game systems.

Skills

Modeling
Texturing
Lighting
Materials
Rigging

Tools

Photoshop
Maya
Blender
ZBrush
Substance Painter

Job description

Sony Interactive Entertainment is seeking a versatile Game Artist (Generalist) to craft 2D/3D assets, textures, and shaders for real-time engines. You’ll work across environments, characters, and props, balancing artistic vision with performance constraints.

Ideal candidates demonstrate strong fundamentals, can iterate rapidly, and collaborate with design/engineering teams to maintain a cohesive visual style across game systems.

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