Remote Game Artist (Generalist): 2D/3D Assets & VFX

PlayStation Global

United States

Remote

USD 110,000 - 164,000

Full time

5 days ago
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Benefits offered by this job

Benefits package
Employee discounts
Bonus potential

Job summary

Sony Interactive Entertainment (SIE) is seeking a versatile Game Artist (Generalist) to join a small, fast-moving team. You’ll move between 2D/3D work, from concept to polished in-game assets, and collaborate closely with designers and developers to deliver high-quality visuals.

You’ll contribute across the full art pipeline, including engines like Unity/Unreal, VFX, and optimization, with a flexible, remote work option and competitive benefits.

Qualifications

  • Broad generalist skillset across modeling, texturing, lighting, materials, and basic rigging or animation.
  • Proficiency with Photoshop and DCC software including Maya, Blender, ZBrush, Substance Painter.
  • Experience with real-time game engines such as Unity or Unreal Engine.
  • Strong understanding of color theory, composition, lighting, form, silhouette, and readability.
  • Portfolio demonstrating strong artistic fundamentals across 2D/3D game art.
  • Ability to work independently with minimal oversight and solve visual/technical problems.
  • Strong communication skills and collaboration with design and engineering teams.
  • Understanding of optimization for real-time games.

Responsibilities

  • Translate rough concepts into finalized 2D/3D game assets (environments, characters, props).
  • Model, texture, and optimize high- and low-poly assets for real-time engines.
  • Create textures, materials, shaders for visual style and tech requirements.
  • Import and organize assets, scenes, lighting, and materials in Unity or Unreal.
  • Develop visual polish elements like particle effects and basic animations.
  • Collaborate with designers, engineers, and animators to support gameplay readability and performance budgets.
  • Iterate on assets based on feedback and constraints.
  • Maintain organized source files and adhere to naming/versioning standards.
  • Help define and maintain a consistent visual style across assets and systems.

Skills

Generalist artist
Autonomy
Communication
Adaptability

Tools

Photoshop
Maya
Blender
ZBrush
Substance Painter
Unity
Unreal Engine

Job description

Sony Interactive Entertainment (SIE) is seeking a versatile Game Artist (Generalist) to join a small, fast-moving team. You’ll move between 2D/3D work, from concept to polished in-game assets, and collaborate closely with designers and developers to deliver high-quality visuals.

You’ll contribute across the full art pipeline, including engines like Unity/Unreal, VFX, and optimization, with a flexible, remote work option and competitive benefits.

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