Remote 3D Character Modeler for Unity Aging Pipeline

Twine

United States

Remote

AUD 55,000 - 83,000

Full time

6 days ago
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Job summary

Twine is seeking a skilled 3D character artist to join an independent life simulation game project. You will model and rig characters in Unity, creating aging models from infancy to adulthood while preserving a recognizable identity across stages.

Maintain compatibility with the Character Customizer system, collaborate with other specialists in a remote indie setting, and provide an early assessment. A strong portfolio and proficiency with Blender, Maya, and Unity are essential, along with clear

Qualifications

  • Proven experience in 3D character modeling and rigging for Unity-based projects.
  • Strong understanding of character customization systems and animation pipelines.
  • Ability to create realistic, diverse human models with attention to anatomical accuracy and expressive features.
  • Familiarity with progressive aging techniques in character modeling.
  • Proficiency in relevant 3D software (e.g., Blender, Maya) and Unity integration.
  • Excellent communication skills and ability to work collaboratively in a remote indie project environment.
  • Availability for an initial assessment/test and flexibility for staged project development.
  • Portfolio showcasing relevant Unity character work, including examples of modeling, rigging, or both.

Responsibilities

  • Review and improve the current character setup for better animation compatibility, focusing on hand/finger poses, grips, deformation, and object interaction.
  • Plan and create human character models representing various life stages, ensuring seamless progressive aging and consistent identity.
  • Maintain compatibility with the Character Customizer system throughout the modeling and rigging process.
  • Provide a small, representative assessment or test as an initial deliverable before expanding the project scope.
  • Collaborate with other specialists as needed to ensure a reliable and efficient pipeline.

Skills

3D modeling
Rigging
Unity
Communication
Remote collaboration

Tools

Blender
Maya
Unity

Job description

Twine is seeking a skilled 3D character artist to join an independent life simulation game project. You will model and rig characters in Unity, creating aging models from infancy to adulthood while preserving a recognizable identity across stages.

Maintain compatibility with the Character Customizer system, collaborate with other specialists in a remote indie setting, and provide an early assessment. A strong portfolio and proficiency with Blender, Maya, and Unity are essential, along with clear

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