Freelance 3D Character Modeler – Unity Aging Pipeline

Twine

United States

Remote

AUD 55,000 - 83,000

Full time

6 days ago
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Job summary

Twine is seeking a skilled 3D character artist to join an independent life simulation game project. You will model and rig characters in Unity, creating aging models from infancy to adulthood while preserving a recognizable identity across stages.

Maintain compatibility with the Character Customizer system, collaborate with other specialists in a remote indie setting, and provide an early assessment. A strong portfolio and proficiency with Blender, Maya, and Unity are essential, along with clear

Qualifications

  • Proven experience in 3D character modeling and rigging for Unity-based projects.
  • Strong understanding of character customization systems and animation pipelines.
  • Ability to create realistic, diverse human models with attention to anatomical accuracy and expressive features.
  • Familiarity with progressive aging techniques in character modeling.
  • Proficiency in relevant 3D software (e.g., Blender, Maya) and Unity integration.
  • Excellent communication skills and ability to work collaboratively in a remote indie project environment.
  • Availability for an initial assessment/test and flexibility for staged project development.
  • Portfolio showcasing relevant Unity character work, including examples of modeling, rigging, or both.

Responsibilities

  • Review and improve the current character setup for better animation compatibility, focusing on hand/finger poses, grips, deformation, and object interaction.
  • Plan and create human character models representing various life stages, ensuring seamless progressive aging and consistent identity.
  • Maintain compatibility with the Character Customizer system throughout the modeling and rigging process.
  • Provide a small, representative assessment or test as an initial deliverable before expanding the project scope.
  • Collaborate with other specialists as needed to ensure a reliable and efficient pipeline.

Skills

3D modeling
Rigging
Unity
Communication
Remote collaboration

Tools

Blender
Maya
Unity

Job description

Join an independent life simulation game project focused on developing a robust character modeling and rigging pipeline in Unity. The role centers on enhancing the animation compatibility of customized characters and creating a suite of human models that age progressively from infancy to adulthood. The visual direction emphasizes grounded, everyday people with diverse facial features and body proportions, ensuring each character maintains a recognizable identity as they grow. Compatibility with an existing Character Customizer system is essential, and collaboration with other specialists is encouraged. The project values a practical, staged approach and seeks candidates who can contribute to modeling, rigging, or both, with flexibility for remote work.

Deliverables
  • Review and improve the current character setup for better animation compatibility, focusing on hand/finger poses, grips, deformation, and object interaction.
  • Plan and create human character models representing various life stages, ensuring seamless progressive aging and consistent identity.
  • Maintain compatibility with the Character Customizer system throughout the modeling and rigging process.
  • Provide a small, representative assessment or test as an initial deliverable before expanding the project scope.
  • Collaborate with other specialists as needed to ensure a reliable and efficient pipeline.
Requirements
  • Proven experience in 3D character modeling and rigging for Unity-based projects.
  • Strong understanding of character customization systems and animation pipelines.
  • Ability to create realistic, diverse human models with attention to anatomical accuracy and expressive features.
  • Familiarity with progressive aging techniques in character modeling.
  • Proficiency in relevant 3D software (e.g., Blender, Maya) and Unity integration.
  • Excellent communication skills and ability to work collaboratively in a remote indie project environment.
  • Availability for an initial assessment/test and flexibility for staged project development.
  • Portfolio showcasing relevant Unity character work, including examples of modeling, rigging, or both.
About Twine

Twine is a leading freelance marketplace connecting top freelancers, consultants, and contractors with companies needing creative and tech expertise. Trusted by Fortune 500 companies and innovative startups alike, Twine enables companies to scale their teams globally.

Our Mission

Twine's mission is to empower creators and businesses to thrive in an AI-driven, freelance-first world.

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