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Twine is seeking a skilled 3D character artist to join an independent life simulation game project. You will model and rig characters in Unity, creating aging models from infancy to adulthood while preserving a recognizable identity across stages.
Maintain compatibility with the Character Customizer system, collaborate with other specialists in a remote indie setting, and provide an early assessment. A strong portfolio and proficiency with Blender, Maya, and Unity are essential, along with clear
Join an independent life simulation game project focused on developing a robust character modeling and rigging pipeline in Unity. The role centers on enhancing the animation compatibility of customized characters and creating a suite of human models that age progressively from infancy to adulthood. The visual direction emphasizes grounded, everyday people with diverse facial features and body proportions, ensuring each character maintains a recognizable identity as they grow. Compatibility with an existing Character Customizer system is essential, and collaboration with other specialists is encouraged. The project values a practical, staged approach and seeks candidates who can contribute to modeling, rigging, or both, with flexibility for remote work.
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