Realistic 3D Level Art Project Lead, Senior

Room 8 Studio

United States

Remote

USD 90,000 - 150,000

Full time

14 days+

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Job summary

Room 8 Studio is seeking an experienced Level Art Project Lead to oversee the production of high-quality environments for Console and PC. You will guide a team of level artists, ensuring efficiency, consistency, and successful project delivery across stages from concept to integration.

The ideal candidate combines strong artistic and technical skills with leadership experience in AAA titles and excellent cross-team communication. This role offers growth opportunities and hands-on mentorship.

Qualifications

  • Leadership experience in a project lead role on AAA titles.
  • Strong understanding of level art principles and environmental storytelling.
  • Proficiency with game engines (Unreal Engine, Unity) and performance optimization.

Responsibilities

  • Lead and manage realistic environment projects for Console and PC platforms.
  • Collaborate with Art and Tech teams through all production stages.
  • Maintain high production standards and artistic quality of outputs.
  • Provide artistic and technical support to resolve production challenges.
  • Create and maintain art documentation, technical specs, and production guidelines.
  • Participate in project estimations, test assignments, and evaluations.
  • Lead new projects and supervise team members.
  • Work with game engines for environment setup, integration, and validation.
  • Research new tools and techniques to improve workflows.

Job description

The next great challenge is coming:

We are looking for an experienced Level Art Project Lead to oversee the production of high-quality, realistic environments for Console and PC projects. The ideal candidate combines strong artistic skills and technical expertise, as well as leadership qualities, to guide a team of level artists and maintain efficient workflows, consistent quality and successful project delivery.

Superpowers you have are
  • Strong strategic thinking and motivation to grow and improve the Level Art team or subdivision;
  • Deep understanding of level art principles: composition, visual hierarchy, scene readability, and environmental storytelling;
  • Commitment to continuous self-development and supporting teammates in their development;
  • Proficiency with game engines (Unreal Engine, Unity, or proprietary engines), including terrain systems, foliage tools, lighting tools, and world partitioning/streaming;
  • Good knowledge of gameplay logic and level design principles;
  • Experience optimizing large scenes for performance;
  • Ability to evaluate work objectively and deliver constructive, actionable feedback;
  • Excellent communication and cross-team collaboration skills;
  • English level: Intermediate+;
  • Experience working on AAA titles;
  • Minimum 1 year of experience in a project lead or similar leadership role.
You’re a rockstar if you have
  • Proficiency in major 3D modeling software (e.g., ZBrush, Maya, 3ds Max);
  • Strong understanding of modular workflows and environment asset usage;
  • A knack for creating memorable visual moments that define a level’s identity;
  • Experience shaping visual direction through moodboards, styleframes, and biome research;
  • A strong eye for worldbuilding that blends art, lighting, VFX, and narrative cues;
  • Curiosity for real architecture and nature, turning real-world references into believable game spaces;
  • The drive to push visual benchmarks and explore new artistic or technical techniques;
  • A natural instinct for mentoring and helping artists sharpen their craft.
As a part of Room 8 studio, you will
  • Execute assigned tasks within estimated timelines, adhering to client references and technical specifications;
  • Collaborate closely with the Art and Tech teams throughout all stages of production;
  • Lead and manage realistic environment projects for Console and PC platforms;
  • Maintain high production standards and ensure the artistic quality of the team’s output;
  • Provide artistic and technical support, helping resolve production challenges within the team;
  • Create and maintain art documentation, technical specifications, and production guidelines;
  • Participate in project estimations, test assignments, and evaluation processes;
  • Lead and supervise new projects;
  • Work with game engines for environment setup, integration, and validation;
  • Research new tools, software, and industry techniques to improve workflow efficiency and asset quality.
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