Realistic 3D Environment Project Lead

Room 8 Studio

United States

Remote

USD 90,000 - 130,000

Full time

14 days+

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Job summary

Room 8 Studio is seeking a Lead Artist to steer a team working on console and PC 3D realistic environments and hard surface assets. You will set the artistic vision, maintain high quality, and guide the team through the production pipeline.

The role requires strong leadership, deep knowledge of game pipelines, and proficiency in ZBrush, 3ds Max/Maya, Substance Painter/Designer, and major game engines. Excellent communication in English is essential.

Qualifications

  • 1+ years of experience as a Lead Artist with a strong portfolio in 3D realistic environments or hard surface assets.
  • Strategic mindset with drive to grow team and broader creative division.
  • Deep knowledge of the game industry, modern art pipelines, and production standards.
  • Strong artistic taste with eye for quality, consistency, and detail.
  • Ability to evaluate creative work objectively and provide constructive, actionable feedback.
  • Proven organizational and time-management skills—juggle multiple tasks, prioritize, and meet deadlines.
  • Collaborative spirit and clear communicator in fast-paced, cross-functional teams.
  • Upper-Intermediate+ English proficiency, both written and spoken.
  • Proficiency in high-poly sculpting (ZBrush), modeling (3ds Max or Maya), UV unwrapping and packing, modular asset creation workflows.
  • Strong texturing skills with Substance Painter, material authoring in Substance Designer, and tileable textures, trimsheets, multiple UV channels, and vertex painting.
  • Experience importing assets and setting up materials in game engines (Unreal Engine 5, Unity, or Lumberyard) and translating concept art into production-ready assets.

Responsibilities

  • Lead projects for console and PC in the realm of 3D realistic environments.
  • Complete assigned tasks within the estimated time frame and deadlines, adhering to client references and technical specs.
  • Collaborate with Art Producers and other specialists involved in project realization.
  • Participate in estimation calculations of new projects and tests.
  • Ensure the quality of the artists' work within the team.
  • Assist in resolving artistic and technical issues within the team.
  • Organize the team's work according to project requirements and specific tasks.
  • Create technical specifications and guidelines.
  • Model photorealistic environments and hard surface assets for games based on provided concepts and references.
  • Create clean, low-resolution game topology, optimal UV mapping, and texture baking.
  • Texture photoreal environments and assets.
  • Work with game engines.
  • Final assembly in line with requirements (scenes, files, naming).
  • Research new programs and techniques emerging in the market.

Skills

Lead Artist
3D Environments
Hard Surface Assets
Team Leadership
Artistic Vision
Feedback & Mentoring
Time Management
English Proficiency
ZBrush
3ds Max/Maya
Substance Painter
Substance Designer
Unreal Engine 5
Unity

Tools

ZBrush
3ds Max
Maya
Substance Painter
Substance Designer
Unreal Engine 5
Unity

Job description

Next great challenge is coming:

We are looking for a highly skilled and talented artist with experience as a Lead Artist on projects involving 3D realistic environments or hard surface modeling. You will be responsible for leading a team of talented artists on high-profile projects and will be a key member of our creative force - setting the artistic vision, upholding the highest quality standards, and guiding your team through every stage of the production pipeline.

If you're a proactive team player who leads by example and is driven by both results and development - Room 8 Studio is ready to welcome you.

Superpowers you have are
  • 1+ years of experience as a Lead Artist, with a strong portfolio in 3D realistic environments or hard surface assets;
  • Strategic mindset with a drive to grow both your team and the broader creative division;
  • Deep knowledge of the game industry, modern art pipelines, and production standards;
  • Strong artistic taste, with an eye for quality, consistency, and detail;
  • The ability to evaluate creative work objectively and provide constructive, actionable feedback;
  • Proven organizational and time management skills - able to juggle multiple tasks, prioritize effectively, and meet deadlines;
  • A collaborative spirit and clear communicator who thrives in fast-paced, cross-functional teams;
  • Upper-Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation;
  • Proficiency in high-poly sculpting (ZBrush), modeling (3ds Max or Maya), UV unwrapping and packing, and modular asset creation workflows;
  • Strong skills in texturing with Substance Painter, material authoring in Substance Designer, and working with tileable textures, trimsheets, multiple UV channels, and vertex painting;
  • Experience importing assets and setting up materials in game engines (Unreal Engine 5, Unity, or Lumberyard), along with the ability to interpret and enhance concept art into production-ready assets.
You’re a rockstar if you have
  • Good knowledge of pipelines for vegetation creation.
As a part of Room 8 studio, you will
  • Lead projects for console and PC in the realm of 3D realistic environments;
  • Complete assigned tasks within the estimated time frame and deadlines, adhering to the reference and technical specifications provided by the client;
  • Collaborate with the Art Producers and other specialists involved in project realization;
  • Participate in estimation calculations of new projects and tests;
  • Ensure the quality of the artists' work within the team;
  • Assist in resolving artistic and technical issues within the team;
  • Organize the team's work according to project requirements and specific tasks';
  • Create technical specifications and guidelines;
  • Model photorealistic environments and hard surface assets for games based on provided concepts and references, following guidelines;
  • Create clean, low-resolution game topology, optimal UV's mapping, and texture baking (normal, AO, etc.);
  • Texture photoreal environment and hard surface assets;
  • Work with game engines;
  • Final assembly in accordance with the requirements (scenes, files, naming, etc.);
  • Research new programs and techniques that are emerging on the market.
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