Stylized 3D Characters Project Lead

Room 8 Studio

United States

Remote

USD 90,000 - 130,000

Full time

14 days+

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Job summary

Room 8 Studio in the United States seeks a Project Lead Artist specializing in stylized character creation to drive visual direction and mentor a team of artists. You will lead projects in stylized 3D character direction, ensure quality, create specs, and collaborate across departments to bring characters to life for games.

Experience with ZBrush, Max/Maya, UV/texturing pipelines, and game engines is highly valued.

Qualifications

  • Proven Project Lead experience in stylized 3D character teams.
  • Portfolio with stylized character work demonstrating direction.
  • Ability to review and ensure art quality to standards.
  • Mentoring and feedback to resolve artistic/technical issues.
  • High-poly sculpting in ZBrush and modeling in Max/Maya.
  • Character topology for animation and UV/texturing pipelines.
  • Cloth simulation in Marvelous Designer and anatomy knowledge.
  • Texture baking (normal, AO) and Substance Painter work.
  • Knowledge of modern stylized pipelines and concepts.
  • Strong English communication for collaboration.

Responsibilities

  • Lead projects in stylized 3D character direction.
  • Execute quality control of the artists' output.
  • Assist and solve artistic/technical team problems.
  • Organize team work within projects and tasks.
  • Create technical specifications and guides.
  • Create high-poly and low-poly stylized character models.
  • Create optimal UV mapping and texture baking.
  • Work with stylized texturing.

Skills

Project Lead
Stylized 3D Art
Mentoring
Art Direction
ZBrush
Max/Maya
Character Topology
Cloth Simulation
Anatomy Knowledge
Texture Baking
Substance Painter
English Proficiency
Game Engines

Job description

Next great challenge is coming:

We are looking for a skilled and experienced Project Lead Artist who specializes in stylized character creation and has a strong background in game development. This role blends artistic mastery with project leadership. You'll be driving visual direction, mentoring a team of talented artists, and collaborating closely across departments to bring characters to life in unforgettable ways. If you embody these qualities and are eager to take on the challenge.

Superpowers you have are
  • Proven experience as a Project Lead within a Stylized 3D Character Art team in a game development environment;
  • Relevant portfolio with examples of work in the corresponding direction;
  • Ability to manage and review the quality of the team’s output, ensuring it meets artistic and technical standards;
  • Skills in mentoring, guiding, and resolving artistic and technical challenges within the project team, as well as providing clear, constructive feedback;
  • High-poly sculpt in Zbrush;
  • SubD modeling in Max / Maya;
  • Character topology for animation;
  • Cloth simulation in Marvelous Designer;
  • Strong knowledge of anatomy;
  • Ability to create UV mapping and texture baking (normal, AO, etc.);
  • Texturing in Substance Painter and/or hand-painted texturing;
  • Good understanding of modern pipelines and requirements for stylized character creation;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Teamwork skills;
  • Upper-Intermediate+ English level (written and spoken) for seamless collaboration and documentation;
You’re a rockstar if you have
  • Experience working in game engines (Unreal Engine 4/5, Unity, etc);
  • Drawing skills;
  • Good understanding of the rigging and animation process.
As a part of Room 8 studio, you will
  • Lead projects in stylized 3d character direction;
  • Execute quality control of the work of artists in the team;
  • Assist and solve problems in the team that are related to the artistic and technical side of the project;
  • Organize the work of the team within the project and specific tasks;
  • Create technical specifications and guides;
  • Create high-poly and low-poly models of stylized characters for games on given concepts;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Work with stylized texturing.
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