Principal Technical Artist — Lead Art-Tech Pipelines

Hidden Levels

North Township (IN)

On-site

USD 110,000 - 160,000

Full time

14 days+

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Job summary

Hidden Levels seeks a Principal Technical Artist to bridge art and technology across our studio, shaping how visuals come to life and how teams collaborate.

You will lead the technical art team, establish pipelines and workflows, troubleshoot issues, and work closely with artists and engineers to maximize performance and fidelity.

Ideal candidates have 10+ years in game development with AAA titles, deep knowledge of Maya, Unreal Engine, Houdini, Substance Designer, and Python/C# scripting.

Qualifications

  • 10+ years in game development with 2 shipped AAA titles.
  • Expert in 2D/3D art tools (Maya, Photoshop).
  • Experience with environment authoring tools (Houdini, Unreal PCG, SpeedTree, Substance Designer).
  • Proficient in setting content budgets, asset optimization, and pipeline tooling.

Responsibilities

  • Oversee technical art production and pipelines.
  • Lead and mentor the technical art team.
  • Collaborate with artists and engineers to deliver visuals.
  • Establish best-practice pipelines and budgets.
  • Communicate across disciplines and track issues.

Skills

10+ years in game development
AAA titles shipped
leadership / mentoring
communication across disciplines
problem solving

Education

Bachelor's degree in art/CG or related field

Tools

Maya
Photoshop
Houdini
Unreal Engine
Substance Designer
SpeedTree
Python
C#
HLSL

Job description

Hidden Levels seeks a Principal Technical Artist to bridge art and technology across our studio, shaping how visuals come to life and how teams collaborate.

You will lead the technical art team, establish pipelines and workflows, troubleshoot issues, and work closely with artists and engineers to maximize performance and fidelity.

Ideal candidates have 10+ years in game development with AAA titles, deep knowledge of Maya, Unreal Engine, Houdini, Substance Designer, and Python/C# scripting.

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