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Hidden Levels seeks a Principal Technical Artist to bridge art and technology across our studio, shaping how visuals come to life and how teams collaborate.
You will lead the technical art team, establish pipelines and workflows, troubleshoot issues, and work closely with artists and engineers to maximize performance and fidelity.
Ideal candidates have 10+ years in game development with AAA titles, deep knowledge of Maya, Unreal Engine, Houdini, Substance Designer, and Python/C# scripting.
Hidden Levels seeks a Principal Technical Artist to bridge art and technology across our studio, shaping how visuals come to life and how teams collaborate.
You will lead the technical art team, establish pipelines and workflows, troubleshoot issues, and work closely with artists and engineers to maximize performance and fidelity.
Ideal candidates have 10+ years in game development with AAA titles, deep knowledge of Maya, Unreal Engine, Houdini, Substance Designer, and Python/C# scripting.