Open-World Environment Designer & Prototyper (Contract)

Sunblink

Boulder (CO)

Presencial

USD 60.000 - 90.000

A tiempo parcial

Hace 10 días
Generador de candidaturas

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Descripción de la vacante

Sunblink is seeking a mid-to-lead level designer for a ~30 hour/week contract in Boulder. You will design open-world environments end to end, balancing visual spectacle with playable pacing, and prototype densely interactive spaces that feel alive.

You will define layouts, implement traversal and POI systems, and rapidly prototype in-engine using scripting or visual tools, collaborating across art, design, and engineering teams.

Formación

  • Demonstrated ability to design large-scale, non-linear spaces, with a portfolio showing both layout and gameplay work.
  • Strong understanding of player navigation, visual communication, and guiding players without heavy UI or explicit direction.
  • Hands-on experience prototyping in a modern engine, including blockout tools, terrain and landscape tools, and gameplay scripting.
  • Proficiency in visual scripting and/or a scripting language to build and iterate on interactions.
  • Experience designing POIs, encounters, or activities and integrating them into a cohesive world.
  • Solid grasp of gameplay systems design and how traversal, combat, AI, and exploration interact.

Responsabilidades

  • Design and prototype open-world environments end to end, from blockout through gameplay-ready spaces.
  • Define layout and flow of large spaces, sightlines, landmarks, and pacing between areas.
  • Design and implement pathing systems supporting multiple playstyles.
  • Conceive and iterate POIs, defining purpose, encounters, rewards, and role in journey.
  • Build interactive environmental gameplay: traversal mechanics, hazards, puzzles, systemic interactions.
  • Rapidly prototype in-engine using scripting or visual scripting to test ideas.
  • Present design intent clearly to leads and cross-discipline partners, incorporating critique.

Conocimientos

Open-world design
Level design
Gameplay prototyping
Scripting languages
Traversal mechanics
POI design

Herramientas

Unreal Engine
Unity
Blueprints

Descripción del empleo

Sunblink is seeking a mid-to-lead level designer for a ~30 hour/week contract in Boulder. You will design open-world environments end to end, balancing visual spectacle with playable pacing, and prototype densely interactive spaces that feel alive.

You will define layouts, implement traversal and POI systems, and rapidly prototype in-engine using scripting or visual tools, collaborating across art, design, and engineering teams.

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