Open-World Gameplay Environment Designer

Sunblink

United States

Remote

USD 60,000 - 90,000

Part time

2 days ago
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Job summary

Sunblink is seeking a mid-to-lead level designer for a ~30 hour/week contract. The role blends aesthetic and gameplay focus to quickly graybox open worlds and prototype dense interactions, keeping visual design at the forefront.

You will design large-scale spaces, define layouts, implement POIs, and prototype in-engine to validate ideas early. Collaboration across art, design, and engineering is essential.

Qualifications

  • Proven ability to design large-scale, non-linear spaces with a portfolio
  • Strong understanding of player navigation and signaling without heavy UI
  • Hands-on prototyping in modern engines (Unreal/Unity) and scripting
  • Familiarity with visual scripting (Blueprints) and at least one scripting language
  • Experience designing POIs, encounters, or activities within a cohesive world
  • Understanding of gameplay systems design including traversal, AI, exploration

Responsibilities

  • Design and prototype open-world environments end to end from blockout to gameplay-ready spaces
  • Define layout of large spaces: sightlines, landmarks, traversal routes, choke points
  • Design and implement pathing systems supporting multiple playstyles
  • Conceive and iterate POIs with purpose, rewards and journey role
  • Build interactive environmental gameplay: traversal mechanics, puzzles, hazards
  • Prototype in-engine using scripting/visual scripting or code
  • Present design intent clearly to leads and cross-discipline partners

Skills

Open-world design
Layout design
Gameplay prototyping
Blueprints
Scripting languages
POIs and encounters
Cross-disciplinary collaboration

Education

Portfolio evidence of large-scale spaces

Tools

Unreal Engine
Unity
Terrain tools
Blockout tools

Job description

Sunblink is seeking a mid-to-lead level designer for a ~30 hour/week contract. The role blends aesthetic and gameplay focus to quickly graybox open worlds and prototype dense interactions, keeping visual design at the forefront.

You will design large-scale spaces, define layouts, implement POIs, and prototype in-engine to validate ideas early. Collaboration across art, design, and engineering is essential.

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