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Sunblink is seeking a mid-to-lead level designer for a ~30 hour/week contract. The role blends aesthetic and gameplay focus to quickly graybox open worlds and prototype dense interactions, keeping visual design at the forefront.
You will design large-scale spaces, define layouts, implement POIs, and prototype in-engine to validate ideas early. Collaboration across art, design, and engineering is essential.
Sunblink is seeking a mid-to-lead level designer for a ~30 hour/week contract. The role blends aesthetic and gameplay focus to quickly graybox open worlds and prototype dense interactions, keeping visual design at the forefront.
You will design large-scale spaces, define layouts, implement POIs, and prototype in-engine to validate ideas early. Collaboration across art, design, and engineering is essential.