Open-World Environment Gameplay Prototyper

Sunblink

Centennial (CO)

Hybrid

USD 39,000 - 83,000

Part time

4 days ago
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Job summary

Sunblink seeks a mid-to-lead level designer for a ~30 hour/week contract. You will design and prototype expansive open-world environments, balancing visual spectacle with playable flow.

Strong skills in Unreal Engine or Unity, plus visual scripting, are required to iterate quickly from blockout to gameplay-ready spaces. You will define large space layouts, POIs, and traversal systems, implementing interactive gameplay elements and presenting prototypes to leads and stakeholders.

Qualifications

  • Experience designing large-scale non-linear spaces is required.
  • Ability to prototype in-engine with fast iteration cycles.
  • Strong understanding of player navigation and pacing.

Responsibilities

  • Design and prototype open-world environments end-to-end.
  • Define space layouts, sightlines, traversal routes and pacing.
  • Implement pathing systems and POIs within the world.
  • Create interactive environmental gameplay and reactive spaces.
  • Prototype via scripting or visual scripting and present to leads.

Skills

Open-world design
Prototyping
Level design
Gameplay scripting
Navigation/flow
Visual scripting
Unreal Engine
Unity
Blueprints
Rapid in-engine iteration

Tools

Unreal Engine
Unity
Blueprints

Job description

Sunblink seeks a mid-to-lead level designer for a ~30 hour/week contract. You will design and prototype expansive open-world environments, balancing visual spectacle with playable flow.

Strong skills in Unreal Engine or Unity, plus visual scripting, are required to iterate quickly from blockout to gameplay-ready spaces. You will define large space layouts, POIs, and traversal systems, implementing interactive gameplay elements and presenting prototypes to leads and stakeholders.

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