Open-World Environment Gameplay Designer

Sunblink Studios

United States

On-site

USD 55,000 - 110,000

Part time

9 days ago
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Job summary

Sunblink Studios is seeking a mid-to-lead level designer for a ~30 hour/week contract to quickly graybox open worlds and prototype dense, rich interactions that prioritize visual design. You will design layout, traversal, POIs, and interactive space systems, sketching end-to-end experiences from blockout to playable builds, and collaborating across art, design, and engineering teams.

Required: portfolio demonstrating large-scale space design, proficiency with Unreal Engine or Unity, and

Qualifications

  • Portfolio showing layout and gameplay work.
  • Design large-scale, non-linear spaces with strong navigation flow.
  • Hands-on prototyping in a modern engine (Unreal/Unity).
  • Proficiency with visual scripting or a scripting language to build interactions.
  • Experience designing POIs, encounters, and interactive spaces.

Responsibilities

  • Design and prototype open-world environments end to end.
  • Define layout, sightlines, traversal routes, and pacing across areas.
  • Design and implement POIs, encounters, and interactive spaces.
  • Prototype in-engine to test ideas quickly and iteratively.
  • Present design intents to leads and cross-discipline partners.

Skills

Open world design
Gameplay prototyping
Scripting skills
Communication
Rapid prototyping

Tools

Unreal Engine
Unity
Blueprints
C#
C++
Python

Job description

Sunblink Studios is seeking a mid-to-lead level designer for a ~30 hour/week contract to quickly graybox open worlds and prototype dense, rich interactions that prioritize visual design. You will design layout, traversal, POIs, and interactive space systems, sketching end-to-end experiences from blockout to playable builds, and collaborating across art, design, and engineering teams.

Required: portfolio demonstrating large-scale space design, proficiency with Unreal Engine or Unity, and

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