Open-World Environment & Gameplay Architect

Sunblink

United States

Remote

USD 90,000 - 130,000

Full time

2 days ago
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Job summary

Sunblink is a game studio focused on immersive, exploration-driven gameplay experiences. We are seeking a designer to craft environments from blockout to playable spaces, shaping large-scale layouts and pacing.

You will define sightlines, landmarks, and flow, building interactive environments and Points of Interest while emphasizing player navigation and gameplay systems. A strong portfolio and hands-on Unreal/Unity prototyping are required to join our collaborative team.

Qualifications

  • Portfolio with large-scale non-linear layout and gameplay work.
  • Hands-on Unreal or Unity prototyping and gameplay scripting.
  • Strong grasp of player navigation and gameplay systems.
  • Bonus: shipped an open-world or large-scale exploration title.
  • Experience with procedural tools, systemic design, or technical art.
  • Mentoring or leading small cross-discipline teams.

Skills

Non-linear level design
Gameplay scripting
Player navigation design
Gameplay systems
Unreal
Unity

Tools

Unreal Engine
Unity

Job description

Sunblink is a game studio focused on immersive, exploration-driven gameplay experiences. We are seeking a designer to craft environments from blockout to playable spaces, shaping large-scale layouts and pacing.

You will define sightlines, landmarks, and flow, building interactive environments and Points of Interest while emphasizing player navigation and gameplay systems. A strong portfolio and hands-on Unreal/Unity prototyping are required to join our collaborative team.

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