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Sunblink is seeking a mid-to-lead level designer for a ~30 hour/week contract in Boulder to design and prototype open-world environments from blockout to playable spaces.
You will balance visual spectacle with tight playability, define flow of large spaces, and build traversal systems and POIs that drive the player's journey. Collaboration across art, design, and engineering is essential.
Sunblink is seeking a mid-to-lead level designer for a ~30 hour/week contract in Boulder to design and prototype open-world environments from blockout to playable spaces.
You will balance visual spectacle with tight playability, define flow of large spaces, and build traversal systems and POIs that drive the player's journey. Collaboration across art, design, and engineering is essential.