Open-World Gameplay Environment Designer

Sunblink

Boulder (CO)

On-site

USD 55,000 - 96,000

Full time

2 days ago
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Job summary

Sunblink is seeking a mid-to-lead level designer for a ~30 hour/week contract in Boulder to design and prototype open-world environments from blockout to playable spaces.

You will balance visual spectacle with tight playability, define flow of large spaces, and build traversal systems and POIs that drive the player's journey. Collaboration across art, design, and engineering is essential.

Qualifications

  • Experience designing large-scale, non-linear spaces with a portfolio showing layout and gameplay work.
  • Ability to balance visual spectacle with playability and pacing in open-world environments.
  • Prototyping in-engine using scripting or visual scripting to test ideas early.

Responsibilities

  • Design and prototype open-world environments end to end from blockout to gameplay-ready spaces.
  • Define layout, sightlines, traversal routes, choke points, and pacing between areas of differing intensity.
  • Design and implement traversal systems, POIs, encounters, and interactive environmental gameplay.

Skills

Open-world design
Prototyping
Unreal/Unity
Blueprints/scripting
Navigation & guidance
POIs and encounters
Art/design collaboration

Tools

Unreal Engine
Unity
Scripting (C#, C++, Lua, Python)

Job description

Sunblink is seeking a mid-to-lead level designer for a ~30 hour/week contract in Boulder to design and prototype open-world environments from blockout to playable spaces.

You will balance visual spectacle with tight playability, define flow of large spaces, and build traversal systems and POIs that drive the player's journey. Collaboration across art, design, and engineering is essential.

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