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UMP is hiring a 3D Artist to turn briefs into final assets for real-time projects. You will model hero and background assets with both hard-surface and organic forms, ensure clean topology, and deliver variations and damage states.
You should work with accurate real-world scale from reference, set up UVs and UDIM layouts, and communicate in English at B1 level or higher. This role is remote, project-based, and full-time, with global collaboration.
You deliver assets from brief to final. Build hard-surface and organic assets: vehicles, aircraft, weapons, buildings, props and environments.
Software: Maya, 3ds Max, Blender, ZBrush, Houdini (a plus)
Remote · Project-based · Full time
Our working language is English: all communication inside the company, briefs and feedback are in English. We require English at B1 level or higher.
You can work from Ukraine, the United Kingdom, the countries of the European Union, Norway, Switzerland, Iceland, Moldova, Georgia, Azerbaijan, Armenia, Turkey, the United States and Canada.