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UMP is seeking a senior shading artist to bring hero assets to life across plates and vehicles. You will build physically based shaders, manage lookdev turntables, and create robust material libraries that support the show's production pipeline.
The role is remote and project-based, with English as the working language. Bring 5+ years of feature or high-end production experience and a deep understanding of render engines and AOVs to drive photoreal results.
You handle the most demanding assets on the show. Build the materials and shaders that make assets match reality and the plates.
Software: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift
Remote Project-based Full time
Our working language is English: all communication inside the company, briefs and feedback are in English. We require English at B1 level or higher.
You can work from Ukraine, the United Kingdom, the countries of the European Union, Norway, Switzerland, Iceland, Moldova, Georgia, Azerbaijan, Armenia, Turkey, the United States and Canada.