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UMP is seeking a veteran asset modeler to build hero and background assets for feature films and high-end series. You will deliver hard-surface and organic models from briefs, ensure clean topology for rigging and texturing, and create asset variations and damage states.
You will work remotely on project-based, full-time engagements, collaborating with the team in English (B1+ level). Proficiency with Maya, 3ds Max, Blender, ZBrush, Houdini is preferred.
You handle the most demanding assets on the show. Build hard-surface and organic assets: vehicles, aircraft, weapons, buildings, props and environments.
Software: Maya, 3ds Max, Blender, ZBrush, Houdini (a plus)
Remote, Project-based, Full time
Our working language is English: all communication inside the company, briefs and feedback are in English. We require English at B1 level or higher.
You can work from Ukraine, the United Kingdom, the countries of the European Union, Norway, Switzerland, Iceland, Moldova, Georgia, Azerbaijan, Armenia, Turkey, the United States and Canada.