level designer for mobile idle games

Hypercell Games LLC.

United States

On-site

USD 70,000 - 110,000

Full time

7 days ago
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Benefits offered by this job

Paid vacation
Professional development support
Growth opportunities
Supportive team environment

Job summary

Hypercell Games ищет Level Designer для разработки концепций локаций и их реализации в Unity на мобильных idle-играх. Вы будете планировать пространственные структуры, визуальные стили и UX, обеспечивая читаемость и навигацию.

Кандидат должен уметь создавать концепции локаций с нуля, работать независимо, а также разрабатывать уровни с учетом баланса и производственных процессов. В команде поддерживаются обучение и развитие.

Qualifications

  • Опыт работы над мобильными idle-играми в роли Level Designer.
  • Умение разрабатывать концепцию локаций с навигацией, физикой и пространственной читаемостью.
  • Способность самостоятельно разрабатывать концепцию локации с нуля.
  • Знание UX в игровых окружениях.
  • Опыт работы с Unity Editor: сцены, префабы и игровые объекты.
  • Плюс: опыт анализа уровней и создание стандартов дизайна уровней.

Responsibilities

  • Разрабатывать концепции локаций и подготовку технических заданий.
  • Планировать пространственную структуру локаций, дороги и маршруты.
  • Определять визуальную концепцию локаций под сеттинг и эпоху.
  • Проектировать путь игрока и опыт в локации, включая UX и навигацию.
  • Создавать схемы локаций и внедрять их в Unity.
  • Проводить тесты и итерации по локациям по результатам.

Skills

Level Design
Unity
Mobile idle games
Spatial thinking
UX in games

Tools

Unity Editor

Job description

Описание

Hypercell Games is a mobile game studio behind popular hybrid-casual and puzzle titles, with games played by millions of people worldwide.

Задачи
  • Develop location concepts and prepare design specifications
  • Plan the spatial structure of locations, including road and path layouts
  • Define each location’s visual concept based on its setting, era, and environment
  • Design the player journey and in-location experience, including UX, visual guidance, landmarks, and overall readability
  • Create location layouts and implement them independently in Unity
  • Conduct playtests and iterate on locations based on findings
Требования
  • Proven experience as a Level Designer on mobile idle games; experience with tycoon, builder, city-building, or related games is relevant with strong experience creating environments or locations and working with navigation, physics, and spatial readability
  • Strong spatial thinking and understanding of composition
  • Ability to independently develop a location concept from scratch
  • Ability to design a location layout before production begins
  • Understanding of UX within game environments
  • Strong visual taste and understanding of Environment Design principles
  • Ability to work with references and build coherent visual logic for environments
  • Confident working knowledge of Unity Editor, including scenes, prefabs, and game objects
  • Understanding of visual readability and camera work
  • Experience establishing Level Design standards and improving production processes
  • High degree of ownership, independence, and strong communication skills
  • Будет плюсом: understanding of level analytics and ability to use data to draw conclusions about level performance, experience designing onboarding and puzzle levels, experience creating internal Level Design standards and documentation, experience working on puzzle games
Условия
  • Opportunity to work on games played by millions of players
  • Opportunity to implement bold ideas
  • Paid vacation
  • Support for professional development, including training and coaching
  • Opportunity to grow and develop with the company
  • Supportive and warm working atmosphere within the team
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