Level Designer - Tinkles Games

SayGames

Unity Township (PA)

On-site

USD 70,000 - 90,000

Full time

14 days+

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Benefits offered by this job

Bonus system with 13th–14th salary
Healthy work-life balance
Opportunities for personal impact

Job summary

A mobile game development company is seeking a Level Designer for their successful title, Wasteland Life: Survival Idle. The position involves designing and building 3D game locations in Unity, balancing gameplay elements, and collaborating with a small, dynamic team. The ideal candidate has strong knowledge of level design principles and experience in creating mobile game environments. Enjoy a healthy work-life balance and the opportunity to make real contributions to a proven hit.

Qualifications

  • Must have knowledge of game design and level design principles.
  • Experience as a Level Designer on mobile projects in the Idle Arcade genre.
  • Experience with creating 3D levels in Unity.

Responsibilities

  • Design and build 3D game locations in Unity.
  • Balance difficulty and resource distribution.
  • Collaborate with game designers, artists, and programmers.

Skills

Knowledge of game design principles
Experience in Level Design for mobile games
Proficiency with Unity
Experience with ProBuilder, Spline, NavMesh

Tools

Unity
ProBuilder
Spline
NavMesh

Job description

Tinkles Games is one of the studios whose cool games SayGames publishes.

Tinkles Games is a mobile game development company. The team focuses on creating high-quality hyper and hybrid casual games.
Currently, as we expand our team, we are looking for a Level Designer for an exciting project - Wasteland Life: Survival Idle. This is the studio’s key title at the moment. It’s a non-standard idle arcade game featuring custom design, many unique mechanics and features, and a large volume of content.

Responsibilities
  • Designing and building 3D game locations in Unity
  • Progression balancing: difficulty, resource distribution, and pacing
  • Level economy work: implementing tasks and conditions based on the Balance GD
  • Collaboration with the team: game designers, artists, and programmers
  • Iterating based on analytics and player feedback
Requirements

Must-have:

  • Knowledge of game design and level design principles
  • Experience working as a Level Designer on mobile projects in the Idle Arcade genre
  • Experience with tools: ProBuilder, Spline, NavMesh
  • >Experience creating 3D levels/locations/entities in Unity: navigation, blockout, dressing, colliders, triggers, World UI elements, and object parameters
  • Ability to maintain level design documentation: tools, feature usage guidelines

Nice to have:

  • Experience adding narrative details to environments (environmental storytelling)
  • Understanding of the Idle Arcade / Survival Idle core loop (resource gathering, crafting, exploration, progression)
  • Experience working with analytics (player behavior analysis and level tuning)
  • Understanding of real-world environments: road infrastructure, architecture, and visual language of themed locations
  • Experience creating blueprints and layout diagrams
  • Strong artistic sense and feeling for proportions
Conditions

Work on a proven hit
Wasteland Life: Survival Idle is already successfully scaled, shows strong metrics, and is commercially successful. The current focus is not on “saving” the product, but on making it even better through new features, content, and growth.

Top-tier position in the genre
The studio competes with market leaders and outperforms them in key metrics.

Healthy work-life balance
No crunch culture. Deadlines are realistic and processes are well-structured. In rare urgent cases the team may step in, but this is the exception, not the rule.

High impact & ownership
A small team means real influence on the product. Ideas are heard, decisions are made quickly, and your contribution is visible.

Financial motivation
Bonus system in place: in a successful year, 13th–14th salary is paid.

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