Lead Melee Combat Designer — Remote (Unreal Expert)

Flix

Stati Uniti

Remoto

USD 90.000 - 140.000

Tempo pieno

2 giorni fa
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Vantaggi offerti da questo lavoro

Private health and dental care
20 days annual leave
Team events & charity fundraisers
Fully remote working (Europe)
Gamepass or PS Plus Subscription
Flexible core hours

Descrizione del lavoro

Flix is seeking a Lead Melee Combat Designer to own combat design from concept through prototyping, production, and polishing. You will work primarily in Unreal Engine, balancing solo and co-op play, and shaping player movesets, enemies, and encounters with a focus on timing, flow, and game feel.

You will lead by example in the prototype phase and may grow the design team as development expands, collaborating with the Game Director and programmers to deliver polished, satisfying combat

Competenze

  • 7+ years of professional melee combat design experience.
  • Experience owning combat systems on at least one shipped title.
  • Expert practical knowledge of Unreal Engine with Blueprint skills.

Mansioni

  • Own the combat design from concept to final implementation in collaboration with the Game Director.
  • Lead testing, balancing, and tuning for both solo and co-op modes.
  • Shape animation timing and gameplay integration with the animation team.
  • Mentor and potentially grow the design team as development expands.

Conoscenze

Melee combat design
Unreal Engine
Blueprint scripting
Animation timing
Co-op balance
Leadership by example
Prototyping

Strumenti

Unreal Engine (Gameplay Ability System)
Animation systems
State machines / Montages

Descrizione del lavoro

Flix is seeking a Lead Melee Combat Designer to own combat design from concept through prototyping, production, and polishing. You will work primarily in Unreal Engine, balancing solo and co-op play, and shaping player movesets, enemies, and encounters with a focus on timing, flow, and game feel.

You will lead by example in the prototype phase and may grow the design team as development expands, collaborating with the Game Director and programmers to deliver polished, satisfying combat

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