Senior Combat Designer - Melee Gameplay Lead

2704 WB Games Inc.

Chicago (IL)

On-site

USD 90,000 - 166,000

Full time

14 days+

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Benefits offered by this job

Health insurance
Employee wellness program
Life and disability insurance
Retirement savings plan
Paid holidays and vacation

Job summary

Warner Bros. Discovery's NetherRealm Studios in Chicago seeks a Senior Combat Designer to shape core combat systems, balance, and character tuning for flagship games. You will implement and refine melee-based moves, navigation, and moment-to-moment gameplay, collaborating with art teams for cohesive visuals.

You’ll iterate with gameplay teams to achieve polish, analyze user feedback from usability tests, and contribute to R&D prototypes for new systems.

Qualifications

  • 6+ years game design experience required.
  • Shipped at least 2 titles with a strong emphasis in combat design and implementation.
  • Direct experience in implementing combat mechanics (melee preferred) on at least 2 shipped titles.
  • Strong programming or scripting knowledge and experience required.
  • BA degree preferred or equivalent job experiences.

Responsibilities

  • Contribute to game design with a focus on combat, balance, and tuning.
  • Implement and maintain combat-centric systems and character move sets.
  • Design and build combat experiences including navigation and moment-to-moment gameplay.
  • Collaborate with art teams to define visual elements and polish gameplay.
  • Iterate with gameplay teams to achieve high-polish combat.
  • Analyze usability feedback and create playable prototypes for new systems.

Skills

Combat design
Melee combat
Game design
Programming/scripting
Communication

Education

BA degree preferred

Job description

Warner Bros. Discovery's NetherRealm Studios in Chicago seeks a Senior Combat Designer to shape core combat systems, balance, and character tuning for flagship games. You will implement and refine melee-based moves, navigation, and moment-to-moment gameplay, collaborating with art teams for cohesive visuals.

You’ll iterate with gameplay teams to achieve polish, analyze user feedback from usability tests, and contribute to R&D prototypes for new systems.

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