Lead Gameplay Engineer - AI-Driven Team Leader

Playrix

United States

Remote

USD 150,000 - 190,000

Full time

14 days+
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Benefits offered by this job

Open communication
Code quality focus
Career development opportunities

Job summary

Playrix is seeking a Lead Software Engineer to drive the technical development of our AI-first workflow integration across games. You will lead architecture, quality, and engineering practices, mentoring developers and shaping how AI tools are adopted.

The role focuses on building features, optimizing performance, and ensuring production-ready code for Match-3 titles and other projects. Experience with C++/Unity is valued, but we provide an adaptation path for beginners, emphasizing rapid

Qualifications

  • At least 3 years of experience in developing commercial projects in C++ and/or Unity.
  • Experience in developing projects released in production.
  • At least one year of experience managing a team of programmers (3+ people).
  • An understanding of AI infrastructure and modern tools, and the ability to integrate them into the development process.

Responsibilities

  • People management: responsible for development, hiring/firing, team evaluation.
  • Development of processes within teams, including AI practices scaling.
  • Producing: solving complex technical problems, developing solution architecture and rapid implementation.
  • Supervising the stability and quality of game software.
  • Carrying out code review and design review.
  • Programming and refactoring of game logic.

Skills

C++
Unity
Team leadership
AI infrastructure

Tools

OpenGL ES
Metal
CI/CD

Job description

Playrix is seeking a Lead Software Engineer to drive the technical development of our AI-first workflow integration across games. You will lead architecture, quality, and engineering practices, mentoring developers and shaping how AI tools are adopted.

The role focuses on building features, optimizing performance, and ensuring production-ready code for Match-3 titles and other projects. Experience with C++/Unity is valued, but we provide an adaptation path for beginners, emphasizing rapid

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