AI-Native Software Engineer (Games)

Playrix

United States

Remote

USD 120,000 - 180,000

Full time

4 days ago
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Benefits offered by this job

Experiment with AI tools
Engineering autonomy
Influence product decisions
High quality bar
Open engineering culture

Job summary

Playrix is seeking an AI-Native Software Engineer to build game features and events using AI, while advancing the team’s AI tools and practices. Experience with C++ is not required; a strong engineering foundation helps you learn quickly.

Responsibilities include end-to-end development, improving AI infrastructure, and ensuring production quality. Remote or office work formats are available, with a remote-first culture and engineering autonomy.

Qualifications

  • AI-native approach to development: experience with AI agents and other AI tools across the software lifecycle, from design to debugging.
  • 3+ years of commercial development experience.
  • Ability to quickly learn unfamiliar code, technologies, and domains and make sound engineering decisions.
  • Experience delivering projects end-to-end.

Responsibilities

  • Develop game features and events using AI tools.
  • Work end-to-end: from research to launch and ongoing development.
  • Develop the AI tools our team uses to create game events.
  • Improve architecture and codebase to enable faster feature development and evolution.
  • Own the quality and stability of your solutions in production.

Skills

AI agents
Learn new tech
End-to-end delivery
C++/STL knowledge

Tools

Amazon Bedrock
Databricks AI Gateway
GitHub
Sentry
Amplitude

Job description

About the Role

At Playrix, development teams are at the core of our business. They are the reason that our games have continued to grow and improve for 20+ years.

We’re building an AI-first engineering culture where AI is a full-fledged part of development: we create agentic workflows, introduce new tools, and constantly look for ways to move faster without compromising quality.

AI-Native Software Engineer will build game features and events using AI at every stage of development, and will also evolve the team’s AI tools and practices.

Experience with C++ or game development is not required. We believe that a strong engineering foundation allows you to quickly learn a new language and get to grips with an unfamiliar system.

Responsibilities
  • Develop game features and events using AI tools
  • Work end-to-end: from research to launch and ongoing development
  • Develop the AI tools our team uses to create game events
  • Improve the architecture and codebase so that new features are easier and faster to build and evolve
  • Own the quality and stability of your solutions in production
Our Stack
  • AI infrastructure and LLM serving: A centralized platform built on Amazon Bedrock and Databricks AI Gateway, bringing together a multi-model stack (Claude, GPT, Gemini, DeepSeek, Kimi). Through the Model Context Protocol (MCP), we’ve deployed a secure ecosystem of integrations with our internal systems (GitHub, Sentry, Amplitude), which manages access, caching, and context in real time.
  • AI orchestration and development pipeline: A modular catalog of specialized AI agents and skills with shared state management. The platform provides end-to-end automation of the entire development lifecycle: from generating game logic and UI to testing, creating, and automatically reviewing pull requests.
  • Engine: Our own in-house engine, which is similar to Unity or Unreal, and which we are continuously developing. We have our own AI assistant to help you quickly get up to speed with the codebase
  • Languages: C++ (primary), Python for specific tasks
  • Graphics: OpenGL
Requirements
  • AI-native approach to development: experience with AI agents and other AI tools at various stages of the software development lifecycle, from design and coding to testing, review, and debugging
  • 3+ years of commercial development experience
  • Ability to quickly get up to speed on unfamiliar code, technologies, and domains, and to make well-grounded engineering decisions
  • Experience delivering projects end-to-end
Preferred
  • Experience with game engines (Unity, Unreal Engine, Godot, Cocos2D, Defold, etc.)
  • Experience developing mobile games
  • Confident knowledge of modern C++ 14/17 standards, as well as STL
What We Offer
  • You can experiment with AI tools, introduce new approaches, and scale successful practices across the whole team
  • A lot of engineering autonomy : we change processes, propose ideas, and bring them to life quickly
  • Engineers influence product decisions : we play our own games, we know our players, and we understand why we build each feature
  • A high quality bar: we move fast, but not at the expense of reliability
  • An open engineering culture : we share experience, discuss decisions, and aren’t afraid to rethink familiar approaches
Work Format

Remote or from one of the company’s offices.

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