Lead Engine Systems Engineer – ARPG (Hybrid/Remote)

BLIZZARD ENTERTAINMENT, INC.

Irvine (CA)

Hybrid

USD 124,000 - 229,000

Full time

14 days+

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Benefits offered by this job

Medical insurance
Dental insurance
Vision insurance
401(k) match
Paid holidays
Vacation time
Tuition reimbursement

Job summary

Blizzard Entertainment, Inc. in Irvine, CA is seeking a Lead Engine Systems Engineer to drive core technology across streaming, asset loading, job scheduling, performance systems, platform support, and runtime systems for audio, physics, UI, VFX, and more.

This role balances hands-on engineering with leadership to deliver scalable engine tech for Diablo experiences. You will lead and mentor engineers, define requirements with leadership, and shape the roadmap for engine capabilities powering

Qualifications

  • 8+ years in game development engineering.
  • Experience with proprietary C++ engines / Unreal Engine.
  • Experience tuning engine systems for PC and consoles.
  • Leadership experience, including at least one shipped title.
  • Strong multithreading, performance analysis, and optimization skills.
  • Ability to write production-grade C++ code.
  • Ability to commit clean, testable code.

Responsibilities

  • Manage, evaluate, and mentor the engineering staff of the engine core team.
  • Act as the primary point of contact for required engine functionality, collaborating with multi-disciplinary stakeholders and with project leadership to define and execute project requirements.
  • Partner with the production staff and the rest of the leadership team for milestone planning and tracking development progress.
  • Author and maintain technical design documents that outline key project architectural decisions, features, milestones, and technical risks.
  • Provide engine-based guidance and define best practices that empower designers, artists, and gameplay engineers to deliver the vision of the game and ensure we delight and entertain our players.
  • Partner in driving processes and tooling necessary to ensure the game runs smoothly and efficiently across multiple hardware platforms of varying capabilities.

Skills

C++
Unreal Engine
Multithreading
Performance analysis
Code optimization
Mentoring engineers
Strong communication

Education

Computer science degree

Tools

Unreal Engine tooling

Job description

Blizzard Entertainment, Inc. in Irvine, CA is seeking a Lead Engine Systems Engineer to drive core technology across streaming, asset loading, job scheduling, performance systems, platform support, and runtime systems for audio, physics, UI, VFX, and more.

This role balances hands-on engineering with leadership to deliver scalable engine tech for Diablo experiences. You will lead and mentor engineers, define requirements with leadership, and shape the roadmap for engine capabilities powering

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