Senior Engine Systems Engineer - Real-Time Game Tech

Activision Blizzard, Inc.

Irvine (CA)

Hybrid

USD 51,000 - 95,000

Full time

14 days+

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Benefits offered by this job

Medical, dental, vision
401(k) match
Paid time off
Wellbeing programs
Relocation assistance

Job summary

Blizzard Entertainment, Inc. is seeking an Engine Systems Engineer to join the Diablo team in Irvine, CA or Albany, NY.

This role blends core engine development with cross‑disciplinary collaboration, focusing on streaming, asset loading, physics, animation, and platform integration to deliver high‑fidelity ARPG experiences. You will design and optimize engine features, improve pipelines, and ensure stable multi‑platform performance across a hybrid on-site/remote schedule, with primary studio

Qualifications

  • 5+ years of software engineering experience in real-time or game development.
  • Strong C++ expertise with memory and performance awareness.
  • Excellent collaboration with designers, artists, producers, and engineers.

Responsibilities

  • Design, implement, and maintain core engine features in collaboration with cross-disciplinary teams.
  • Improve engine workflows and pipelines by identifying bottlenecks and simplifying processes.
  • Ensure client and runtime stability across multiple platforms by diagnosing issues and fixing bugs.
  • Advance the game engine through performance tuning, scalability work, and platform-specific optimization.

Skills

C++
Multithreading
Memory management
Data structures
Performance optimization
Communication

Job description

Blizzard Entertainment, Inc. is seeking an Engine Systems Engineer to join the Diablo team in Irvine, CA or Albany, NY.

This role blends core engine development with cross‑disciplinary collaboration, focusing on streaming, asset loading, physics, animation, and platform integration to deliver high‑fidelity ARPG experiences. You will design and optimize engine features, improve pipelines, and ensure stable multi‑platform performance across a hybrid on-site/remote schedule, with primary studio

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