Engine Systems Software Engineer - Real-Time Game (Hybrid)

BLIZZARD ENTERTAINMENT, INC.

Irvine (CA)

Hybrid

USD 51,000 - 95,000

Full time

14 days+

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Benefits offered by this job

Medical, dental, vision insurance
401(k) with Company match
Paid holidays and vacation
Mental health & wellbeing programs

Job summary

Blizzard Entertainment, Inc. is seeking an Engine Systems Engineer for Diablo to advance core engine infrastructure and runtime systems.

You will work with designers and engineers to deliver stable, high‑fidelity gameplay across multiple platforms, focusing on performance, content delivery, and cross‑team collaboration. The role supports a flexible hybrid schedule with on‑site and remote days at Blizzard’s Irvine, CA studio and other locations.

Qualifications

  • 5+ years of professional software engineering experience in real-time or game development environments.
  • Strong focus on modern C++ with memory management knowledge.
  • Understanding of core data structures and concurrency challenges.
  • Experience with multithreaded programming and performance optimization.
  • Excellent communication with designers, artists, and engineers.

Responsibilities

  • Design, implement, and maintain core engine features.
  • Improve engine workflows and pipelines for content creation.
  • Ensure stability across platforms by diagnosing issues and fixing bugs.
  • Advance engine performance through tuning, scalability work, and platform optimization.

Skills

Modern C++
Memory management
Multithreading
Data structures
Communication

Tools

Python
Lua

Job description

Blizzard Entertainment, Inc. is seeking an Engine Systems Engineer for Diablo to advance core engine infrastructure and runtime systems.

You will work with designers and engineers to deliver stable, high‑fidelity gameplay across multiple platforms, focusing on performance, content delivery, and cross‑team collaboration. The role supports a flexible hybrid schedule with on‑site and remote days at Blizzard’s Irvine, CA studio and other locations.

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