Principal Animation Engineer — Remote, High-Fidelity Motion

Activision Blizzard, Inc.

United States

Remote

USD 171,000 - 317,000

Full time

14 days+

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Benefits offered by this job

Medical/dental/vision
401(k) match
Paid time off
Wellbeing programs
Relocation assistance

Job summary

Activision Blizzard, Inc. seeks a Principal Animation Engineer for the Central Tech group to advance animation fidelity and believability across AAA titles. You will lead cross-team efforts, prototype new features, and enhance workflows in a fast-paced environment.

Remote work eligibility is included, with roles based in the United States or Europe. Expect collaboration with global studios and continued innovation in animation technology for diverse game modes.

Qualifications

  • 15+ years of professional programming experience focused on skeletal animation.
  • Proficiency in C/C++ in multithreaded environments.
  • Experience with low-level game animation systems.

Responsibilities

  • Collaborate with animators and engineers to prototype and implement new features for character fidelity and believability at scale and complexity.
  • Develop and upgrade workflows to efficiently build, improve and debug animation behaviors by animators and engineers alike.
  • Support and proactively collaborate with Activision studios worldwide.

Skills

Skeletal animation
C/C++ multithreaded
High-fidelity animation
3D math
Animation systems
Leadership
Multi-thread coordination

Tools

Maya

Job description

Activision Blizzard, Inc. seeks a Principal Animation Engineer for the Central Tech group to advance animation fidelity and believability across AAA titles. You will lead cross-team efforts, prototype new features, and enhance workflows in a fast-paced environment.

Remote work eligibility is included, with roles based in the United States or Europe. Expect collaboration with global studios and continued innovation in animation technology for diverse game modes.

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