Senior Animation Engineer - AAA Realism & Tools (Remote)

Impleo

Santa Monica (CA)

Remote

USD 171,000 - 317,000

Full time

14 days+
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Benefits offered by this job

Medical & dental
401(k) with match
Paid holidays
Relocation assistance

Job summary

Activision Blizzard is seeking an Animation Engineer (Expert-Principal) to advance realistic movement and believability across games. The role can be based in the US or Europe and may include remote work eligibility.

Responsibilities include researching and implementing features to enhance character fidelity, and enabling efficient workflows for animation teams. Significant senior-level hands-on coding and project leadership are required.

Qualifications

  • 15+ years of professional programming experience with a focus on skeletal animation.
  • Proficiency in C/C++ in multithreaded environments.
  • Experience on low-level game animation systems.

Responsibilities

  • Collaborate with animators and engineers to design, prototype, and implement new animation features.
  • Develop and upgrade workflows for building, improving and debugging animation behaviors.
  • Coordinate with Activision studios worldwide to support the team.

Skills

C/C++ multithreading
Skeletal animation
Animation systems
3D math
Leadership
Multitasking

Job description

Activision Blizzard is seeking an Animation Engineer (Expert-Principal) to advance realistic movement and believability across games. The role can be based in the US or Europe and may include remote work eligibility.

Responsibilities include researching and implementing features to enhance character fidelity, and enabling efficient workflows for animation teams. Significant senior-level hands-on coding and project leadership are required.

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