Remote Senior Animation Engineer: Expert-Principal

Activision

Santa Monica (CA)

Remote

USD 171,000 - 317,000

Full time

14 days+

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Benefits offered by this job

Medical, dental, vision, health plans
401(k) with company match
Paid holidays and vacation
Relocation assistance

Job summary

Activision’s Central Animation Technology Group seeks an Animation Engineer (Expert-Principal) to advance believable character motion across games. You will collaborate with animators and engineers to design, prototype, and implement new animation features, ensuring high fidelity and scalable workflows for global studios.

The role offers remote eligibility within the US/Europe, with opportunities to lead projects and shape animation pipelines across titles and platforms.

Qualifications

  • 15+ years of professional programming experience with a focus on skeletal animation.
  • Proficiency in C/C++ in multithreaded environments.
  • Passion for advancing high-fidelity interactive animation in AAA games.
  • Strong 3D math and linear algebra.
  • Experience working directly on low-level game animation systems.
  • Knowledge of animation topics such as inverse kinematics, blend trees, ragdolls, state machines and secondary motion techniques.
  • Capable and eager to take a leading role on projects.
  • Multitasking: ability to work on multiple tech threads with different teams

Responsibilities

  • Work with animators and other engineers to research, design, prototype, and implement new features to continuously improve our character fidelity and believability at ever increasing scale and complexity.
  • Develop and upgrade workflows to allow the efficient building, improvement and debugging of animation behaviors by animators and engineers alike.
  • Support and proactively collaborate with team members at Activision studios across the world.

Skills

C/C++
Multithreading
Animation systems
3D math
Inverse kinematics
State machines
Leadership
Collaboration

Tools

Maya

Job description

Activision’s Central Animation Technology Group seeks an Animation Engineer (Expert-Principal) to advance believable character motion across games. You will collaborate with animators and engineers to design, prototype, and implement new animation features, ensuring high fidelity and scalable workflows for global studios.

The role offers remote eligibility within the US/Europe, with opportunities to lead projects and shape animation pipelines across titles and platforms.

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