Lead Animation Engineer — AAA Realism (Remote)

ACTIVISION PUBLISHING, INC.

Santa Monica (CA)

Remote

USD 171,000 - 317,000

Full time

14 days+
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Job summary

Activision Blizzard’s Central Animation Technology Group is seeking a Principal Animation Engineer to join our team focused on the future of animation in our games. You will help improve how characters move and behave, tackling a wide range of challenges to deliver believability and style across game modes.

This role offers flexibility to be based in the United States or Europe, with remote work eligibility.

Qualifications

  • 15+ years in programming focused on skeletal animation.
  • Proficiency in C/C++ in multithreaded environments.
  • Passion for high-fidelity interactive animation in AAA games.
  • Strong 3D math and linear algebra.
  • Experience on low-level game animation systems.
  • Knowledge of IK, blend trees, ragdolls, state machines, and secondary motion.
  • Willing to lead projects and coordinate across teams.
  • Experience collaborating with animators and engineers.

Responsibilities

  • Work with animators and other engineers to research, design, prototype, and implement new features to improve character fidelity and believability.
  • Develop and upgrade workflows to build, improve, and debug animation behaviors.
  • Support and collaborate with Activision studios worldwide.

Skills

C/C++
Multithreaded programming
Skeletal animation
3D math
Animation systems
Inverse kinematics
Blend trees
Ragdolls
State machines
Leadership
Multitasking

Tools

Maya

Job description

Activision Blizzard’s Central Animation Technology Group is seeking a Principal Animation Engineer to join our team focused on the future of animation in our games. You will help improve how characters move and behave, tackling a wide range of challenges to deliver believability and style across game modes.

This role offers flexibility to be based in the United States or Europe, with remote work eligibility.

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