Remote Real-Time VFX Artist — Unreal/Unity Expert

Keywords Studios

United States

Hybrid

USD 47,000 - 50,000

Full time

14 days+

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Benefits offered by this job

Paid leave
Medical benefits
Dental benefits
Vision benefits
Professional development

Job summary

GameSim, Orlando, FL, seeks an experienced VFX Artist to create real‑time visual effects for diverse projects. You will implement effects in‑engine using Unreal Engine 4/5 or Unity, build assets, optimize performance, and collaborate across disciplines to meet production goals.

The role emphasizes hands‑on production with potential growth toward lead responsibilities, plus flexible work options (remote, hybrid, in‑office). A portfolio demonstrating real‑time VFX in gameplay is required.

Qualifications

  • 5+ years of professional game industry experience as a real‑time VFX Artist or similar role.

Responsibilities

  • Create custom real‑time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high‑quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations and supporting assets for real-time VFX.
  • Maintain clean, readable, well‑structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine‑specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short‑term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client‑facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Skills

Real-time VFX
Unreal Engine 4/5
Niagara
Particle animation
Materials & textures
In-engine implementation
Mentoring / leadership
Cross-disciplinary collaboration
Blueprints / scripting

Tools

Unreal Engine
Perforce
Jira
Miro
Confluence
Unity

Job description

GameSim, Orlando, FL, seeks an experienced VFX Artist to create real‑time visual effects for diverse projects. You will implement effects in‑engine using Unreal Engine 4/5 or Unity, build assets, optimize performance, and collaborate across disciplines to meet production goals.

The role emphasizes hands‑on production with potential growth toward lead responsibilities, plus flexible work options (remote, hybrid, in‑office). A portfolio demonstrating real‑time VFX in gameplay is required.

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