Hybrid Game Designer - Player Systems - AAA Shooter

BLIZZARD ENTERTAINMENT, INC

Irvine (CA)

Hybrid

USD 41,000 - 77,000

Full time

6 days ago
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Benefits offered by this job

Medical, dental, vision benefits
401(k) with company match
Paid holidays & vacation

Job summary

Blizzard Entertainment, Inc. in Irvine, CA is seeking a Game Designer to shape StarCraft player systems, movement, weapons and progression for a new game that honors the franchise while delivering fresh, accessible AAA gameplay.

You will collaborate across disciplines in a hybrid schedule and translate ideas into polished features, balancing complexity and clarity to create engaging, long-term experiences for players. Strong communication and at least 5 years of design experience are expected.

Qualifications

  • 5+ years of gameplay design experience, with focus on movement, combat and progression.
  • Demonstrated ability to design player-focused systems and balance.
  • Strong written and verbal communication skills across disciplines.
  • Understanding of AAA gameplay loops and player onboarding.
  • Experience working with Unity or Unreal and standard design tools.

Responsibilities

  • Shape features and systems that drive combat, progression, and moment-to-moment gameplay.
  • Refine player movement, weapons, abilities and their interactions with progression.
  • Collaborate with UI/UX, art, and engineering to deliver cohesive player experiences.
  • Engage in iterative, feedback-driven design and rapid prototyping.

Skills

Gameplay design
Player progression
Abstraction & systems thinking
Communication
Problem solving
Mathematics & balance
Collaboration

Tools

Unity
Unreal
Excel

Job description

Blizzard Entertainment, Inc. in Irvine, CA is seeking a Game Designer to shape StarCraft player systems, movement, weapons and progression for a new game that honors the franchise while delivering fresh, accessible AAA gameplay.

You will collaborate across disciplines in a hybrid schedule and translate ideas into polished features, balancing complexity and clarity to create engaging, long-term experiences for players. Strong communication and at least 5 years of design experience are expected.

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