Senior Boss Designer II — StarCraft (Hybrid)

BLIZZARD ENTERTAINMENT, INC

Irvine (CA)

On-site

USD 99,000 - 184,000

Full time

8 days ago
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Benefits offered by this job

Benefits package
Relocation assistance

Job summary

Blizzard Entertainment, Inc. in Irvine, CA is seeking a Senior Boss Designer II to craft unforgettable boss encounters for STARCRAFT. You will design, implement, and polish combat moments that challenge players and support a narrative-driven open-world shooter vision for STARCRAFT.

You will mentor other designers, collaborate with cross-functional teams, and help balance encounters through playtests and analytics while navigating a hybrid work week at our Irvine studio.

Qualifications

  • 12+ years of professional game design experience with AAA titles and boss encounters.
  • Experience designing and implementing complex combat systems and encounters.
  • Proven ability to own combat content and work independently toward a vision.
  • Strong collaboration with engineering, art, animation, audio, and production.
  • Demonstrated ability to mentor teammates and drive improvement.

Responsibilities

  • Design, implement, and iterate on boss encounters from concept through polish.
  • Create compelling gameplay mechanics, combat scenarios, and encounter scripts.
  • Collaborate with design, engineering, art, and audio to deliver high-quality experiences.
  • Develop boss behaviors, attack patterns, and pacing for challenging gameplay.
  • Balance encounters using playtest feedback and analytics.
  • Document designs and requirements; prototype new mechanics.
  • Mentor designers through feedback and knowledge sharing.
  • Partner with cross-functional teams to mitigate risks and improve quality.

Skills

Boss design
Encounter design
Gameplay scripting
Cross-disciplinary collaboration
Mentoring
Independent work
Communication
Unreal Engine

Tools

Unreal Engine

Job description

Blizzard Entertainment, Inc. in Irvine, CA is seeking a Senior Boss Designer II to craft unforgettable boss encounters for STARCRAFT. You will design, implement, and polish combat moments that challenge players and support a narrative-driven open-world shooter vision for STARCRAFT.

You will mentor other designers, collaborate with cross-functional teams, and help balance encounters through playtests and analytics while navigating a hybrid work week at our Irvine studio.

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