Player Systems Designer - AAA Open-World Shooter

Blizzard Entertainment

Irvine (CA)

Hybrid

USD 41,000 - 77,000

Full time

38 hours ago
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Benefits offered by this job

Medical benefits
401(k) with company match
Paid holidays and vacation
Mental health & wellbeing programs

Job summary

Blizzard Entertainment is seeking a Game Designer to shape player movement, weapons, abilities, and progression for an upcoming StarCraft project. You will help craft high-quality AAA gameplay loops and collaborate across disciplines to deliver accessible, engaging experiences.

The role emphasizes iterative, feedback-driven work, strong communication, and a focus on creating compelling player moments for a wide audience of players.

Qualifications

  • 5+ years of experience as a designer focusing on gameplay.
  • Demonstrable knowledge of moment-to-moment gameplay experiences: movement, weapons, combat.
  • Understanding of progression systems that provide hundreds of hours of content.
  • Strong interpersonal, verbal, and written communications skills.
  • Strong problem-solving skills.
  • Excellent grasp of mathematics, statistics for game design and balance.
  • Strong technical skills with visual scripting languages and/or industry-standard toolsets (Unity, Unreal).
  • Expertise with MS Office, specifically Excel.

Responsibilities

  • Design and refine player movement, weapons, abilities, and progression interactions.
  • Shape features and systems for combat and player experiences.
  • Collaborate with other disciplines to create engaging moment-to-moment gameplay.

Skills

Gameplay design
Movement
Weapons design
Progression systems
Communication
Statistics and math
Visual scripting (Unity/Unreal)
Excel

Tools

Unity
Unreal

Job description

Blizzard Entertainment is seeking a Game Designer to shape player movement, weapons, abilities, and progression for an upcoming StarCraft project. You will help craft high-quality AAA gameplay loops and collaborate across disciplines to deliver accessible, engaging experiences.

The role emphasizes iterative, feedback-driven work, strong communication, and a focus on creating compelling player moments for a wide audience of players.

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