Combat Gameplay Engineer - StarCraft (Hybrid)

Blizzard Entertainment

Irvine (CA)

Hybrid

USD 52,000 - 97,000

Full time

6 days ago
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Benefits offered by this job

Medical, dental, vision
401(k) with company match
Paid holidays and vacation

Job summary

Blizzard Entertainment is seeking a Gameplay Engineer to help craft the STARCRAFT combat experience in Irvine, CA. You will develop and refine combat systems, AI navigation, and gameplay technologies, collaborating with designers, artists, and engineers to deliver engaging, polished combat.

The role offers a hybrid work week, with a mix of work-from-home and on-site days at the Irvine studio, supporting a large, iconic franchise and ambitious new open-world shooter concepts.

Qualifications

  • Minimum 5 years of experience in gameplay engineering or equivalent.
  • Contributions on action focused combat systems, NPC AI, navigation, or gameplay features on at least one shipped title.
  • Strong C++ programming skills, including performance analysis and optimization.
  • Experience delivering high-quality features as part of a cross-functional team including designers, artists, animators, etc.

Responsibilities

  • Develop and maintain combat systems supporting interactions between players and NPCs, with emphasis on performance, scalability, and maintainability.
  • Partner with encounter, character, and system designers to transform gameplay goals into robust technical solutions.
  • Collaborate with designers, artists, animators, and gameplay engineers to implement polished combat experiences.
  • Identify performance bottlenecks, technical risks, and implementation challenges while proposing practical solutions.
  • Collaborate with cross-disciplinary partners to diagnose issues and drive fixes to resolution.

Skills

C++ programming
Performance optimization
Gameplay features
Cross-functional collaboration

Tools

Unreal Engine

Job description

Blizzard Entertainment is seeking a Gameplay Engineer to help craft the STARCRAFT combat experience in Irvine, CA. You will develop and refine combat systems, AI navigation, and gameplay technologies, collaborating with designers, artists, and engineers to deliver engaging, polished combat.

The role offers a hybrid work week, with a mix of work-from-home and on-site days at the Irvine studio, supporting a large, iconic franchise and ambitious new open-world shooter concepts.

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