Game Developer

micro1

United States

Remote

USD 83,000 - 193,000

Part time

2 days ago
Be an early applicant

A complete application in a minute

Tailored resume and cover letter, ready to send.

Get past ATS filters

Job summary

Kardow is seeking a Game Developer contractor to contribute to a pioneering project evaluating AI capabilities in game creation and interaction. You will train AI systems using real-world game inputs, debugging tasks, and feature challenges drawn from a range of game styles.

Applicants should showcase a strong portfolio across engines like Unity, Godot, or Unreal, and demonstrate hands-on debugging, playtesting, and clear technical communication. Remote collaboration is central to the role.

Qualifications

  • Demonstrated game development experience across AAA/indie/solo projects.
  • Portfolio or published work is essential and should showcase relevant skills.
  • Advanced proficiency with at least one major game engine and debugging utilities.

Responsibilities

  • Design and build small-scale game projects in a major engine for assessment tasks.
  • Integrate realistic gameplay bugs requiring thorough playtesting and analysis.
  • Develop multifaceted gameplay feature challenges across multiple systems.
  • Draft clear briefs for tasks, mirroring player/designer/producer instructions.
  • Create reference solutions including bug fixes and feature implementations.
  • Define detailed success criteria with input sequences and expected outcomes.
  • End-to-end playtesting to guarantee reliability and solvability.

Skills

Game development experience
Portfolio published work
Major game engine proficiency
Scripting languages (C#, GDScript, C++
Playtesting experience
Written communication
QA / design experience

Tools

Unity
Unreal Engine
Godot
GitHub

Job description

Role Title: Game Developer Role Type: Contractor Location: Remote micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. Leverage your hands-on experience to build authentic debugging and feature challenges within real game projects, directly impacting how AI agents learn to analyze, play, and develop games. Developers from all backgrounds—whether from AAA studios, indie circles, or solo projects—are encouraged to participate.

Scope of Work
  • Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
  • Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
  • Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
  • Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
  • Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment.
  • Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
  • Conduct end-to-end playtesting of each task to guarantee reliability and solvability.
Preferred Qualifications
  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

Timezone

-11

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Game Developer
Game Developer

Remotebridge • United States

Remote
USD 34,000 - 83,000
Game Developer
Game Developer

Remolity, Inc. • United States

Remote
USD 60,000 - 90,000
Remote contract work
No prior AI experience required
Game Developer – Remote
Game Developer – Remote

RemoteJobsOne • Detroit (MI)

Remote
USD 34,000 - 96,000
Remote | Game Developer — $25–$70/hour
Remote | Game Developer — $25–$70/hour

Impleo • United States

Remote
USD 34,000 - 96,000
Fully remote
Output-based pay
20 openings
Game Developer – Remote (Worldwide)
Game Developer – Remote (Worldwide)

RemoteJobsOne • Detroit (MI)

Remote
USD 34,000 - 96,000
Remote work
Per-task pay
Godot Game Developer
Godot Game Developer

micro1 • United States

Remote
USD 28,000 - 83,000
Godot Game Developer
Godot Game Developer

EVB • United States

Remote
USD 55,000 - 96,000
Game Developer
Game Developer

Great Value Hiring • United States

On-site
USD 34,000 - 96,000
Game Developer
Game Developer

RemoExperts • United States

Remote
USD 69,000 - 172,000
Godot Game Developer
Godot Game Developer

Frontier AI Lab • United States

Remote
USD 55,000 - 110,000