Gameplay Engineer, Missions - Hybrid (AAA Real-Time)

Blizzard Entertainment

Irvine (CA)

Hybrid

USD 530,000 - 9,704,000

Full time

3 days ago
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Benefits offered by this job

Medical benefits
401(k) with match
Paid holidays
Relocation assistance

Job summary

Blizzard Entertainment in Irvine, CA is seeking a Gameplay Engineer for Missions on an unannounced project. This full-time, hybrid role involves prototyping, implementing, and polishing AAA mission content and gameplay features, collaborating with designers and artists to deliver cinematic experiences.

You will write production-grade C++, participate in code reviews, and optimize performance for real-time 3D gameplay.

Qualifications

  • Ability to understand and write production-grade C++ code.
  • Capacity to make frequent, readable, well-tested code commits and participate effectively in code reviews.
  • Excellent problem-solving and debugging skills.
  • Experience analyzing gameplay features and content for performance and optimizing toward release quality.
  • Strong communication and collaboration skills in multi-disciplinary teams.

Responsibilities

  • Prototype, implement, and iterate on mission content from concepts through shippable quality.
  • Deliver player-facing mission experiences with clarity, pacing, reliability, and polish.
  • Implement and maintain mission gameplay features and supporting code frameworks.
  • Improve mission iteration speed by strengthening workflows and validation.
  • Profile and optimize mission content and gameplay features for release quality.
  • Collaborate with cross-disciplinary partners to diagnose issues and drive fixes.
  • Contribute to readable commits, code reviews, and lightweight documentation.
  • Champion Blizzard’s core values and a collaborative team culture.

Skills

Production-grade C++
Code reviews & commits
Problem solving
Gameplay performance analysis
Team communication

Education

Degree in CS/Math/Physics

Tools

Unreal Engine

Job description

Blizzard Entertainment in Irvine, CA is seeking a Gameplay Engineer for Missions on an unannounced project. This full-time, hybrid role involves prototyping, implementing, and polishing AAA mission content and gameplay features, collaborating with designers and artists to deliver cinematic experiences.

You will write production-grade C++, participate in code reviews, and optimize performance for real-time 3D gameplay.

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