Senior Mission Designer (Hybrid) — Open World AAA Gameplay Architect

Blizzard Entertainment in

Irvine (CA)

Hybrid

USD 82,000 - 152,000

Full time

7 days ago
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Benefits offered by this job

Medical, dental, vision
401(k) match
Paid holidays
Mental health programs
Relocation assistance

Job summary

Blizzard Entertainment, Irvine, CA, is seeking a Senior Mission Designer for an unannounced game. You will lead mission design from concept to ship, crafting locations that blend storytelling with engaging gameplay in a fast, iterative environment.

This hybrid role requires 8+ years shipping AAA titles, strong Unreal Engine and scripting skills, and collaboration across disciplines—art, code, audio, VFX, and animation—to deliver standout missions.

Qualifications

  • 8+ years creating missions, layouts, and the frameworks that missions are built from.
  • Experience with technical design, scripting, and level design.
  • Proven experience shipping AAA titles.
  • Experience working with cross-functional teams in feature development.
  • Proficiency with Unreal Engine.
  • Proven spatial and layout design on a shipped title.

Responsibilities

  • Design and build captivating layouts and locations aligned with narrative and gameplay goals.
  • Integrate gameplay mechanics, challenges, combat, and puzzles into mission designs to enhance player engagement and exploration.
  • Collaborate with other designers, artists, code, audio, VFX, and animation departments to a compelling holistic player experience.
  • Deliver high-quality results and build progress towards short- to medium- to long-term deliverables/releases, from iterative prototyping to execution.
  • Prototype and create engaging missions or mission components in-engine to a AAA standard that integrate player fantasy, narrative, and gameplay.

Skills

Unreal Engine
Scripting
Layout design
AAA Titles
Cross-functional teamwork
Spatial design

Tools

Unreal Engine

Job description

Blizzard Entertainment, Irvine, CA, is seeking a Senior Mission Designer for an unannounced game. You will lead mission design from concept to ship, crafting locations that blend storytelling with engaging gameplay in a fast, iterative environment.

This hybrid role requires 8+ years shipping AAA titles, strong Unreal Engine and scripting skills, and collaboration across disciplines—art, code, audio, VFX, and animation—to deliver standout missions.

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