Gameplay Combat Engineer - Hybrid (C++)

Blizzard Entertainment in

Irvine (CA)

Hybrid

USD 52,000 - 96,000

Full time

10 days ago
Application generator

Don’t send a generic resume — generate a resume and cover letter tailored to this exact role.

Get past ATS filters

Benefits offered by this job

Medical benefits
401(k) with company match
Paid holidays and vacation
Mental health & wellbeing programs
Relocation assistance

Job summary

Blizzard Entertainment is seeking a Gameplay Combat Software Engineer for an unannounced title in Irvine, CA. You will develop and maintain combat systems, work with designers and artists to implement polished experiences, and optimize performance across NPCs and interactions.

You will join a cross-functional team delivering high-quality features using C++ in a hybrid work week setup, blending on-site and remote work as needed.

Qualifications

  • Minimum 5 years of experience in gameplay engineering or a combination of applicable training and related experience.
  • Contributions on action focused combat systems, NPC AI, navigation, or gameplay features on at least one shipped title.
  • Strong C++ programming skills, including performance analysis and optimization.
  • Experience delivering high-quality features as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.

Responsibilities

  • Develop and maintain combat systems supporting interactions between players and NPCs, with a strong emphasis on performance, scalability, and maintainability.
  • Partner with encounter, character, and system designers to transform gameplay goals into robust technical solutions.
  • Collaborate with designers, artists, animators, and gameplay engineers to implement polished combat experiences.
  • Identify performance bottlenecks, technical risks, and implementation challenges while proposing practical solutions.
  • Collaborate with cross-disciplinary and technical partners to diagnose issues and drive fixes to resolution.

Skills

C++ programming
Gameplay engineering
Performance analysis
Cross-functional collaboration

Tools

Unreal Engine

Job description

Blizzard Entertainment is seeking a Gameplay Combat Software Engineer for an unannounced title in Irvine, CA. You will develop and maintain combat systems, work with designers and artists to implement polished experiences, and optimize performance across NPCs and interactions.

You will join a cross-functional team delivering high-quality features using C++ in a hybrid work week setup, blending on-site and remote work as needed.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Irvine-Based Gameplay Combat Engineer (Hybrid)
Irvine-Based Gameplay Combat Engineer (Hybrid)

BLIZZARD ENTERTAINMENT, INC. • Irvine (CA)

Hybrid
USD 79,000 - 147,000
Medical, dental, vision insurance
401(k) with company match
Paid holidays and vacation
Senior Combat Designer - Hybrid (Irvine)
Senior Combat Designer - Hybrid (Irvine)

Blizzard Entertainment • Irvine (CA)

Hybrid
USD 82,000 - 152,000
Medical benefits
401(k) with company match
Paid holidays & vacation
+2
Hybrid Engine Systems Software Engineer (C++/Perf)
Hybrid Engine Systems Software Engineer (C++/Perf)

Blizzard Entertainment • United States

Hybrid
USD 51,000 - 95,000
Medical benefits
401(k) match
Paid time off
+1
Software Engineer, Gameplay Combat - Unannounced Game
Software Engineer, Gameplay Combat - Unannounced Game

BLIZZARD ENTERTAINMENT, INC. • Irvine (CA)

Hybrid
USD 79,000 - 147,000
Medical, dental, vision insurance
401(k) with company match
Paid holidays and vacation
Lead Engine Systems Engineer - Hybrid/Remote
Lead Engine Systems Engineer - Hybrid/Remote

Blizzard Entertainment • Irvine (CA)

Hybrid
USD 124,000 - 229,000
Medical, dental, vision
401(k) with company match
Paid holidays and vacation
Senior Combat Designer, MMO Systems — Hybrid
Senior Combat Designer, MMO Systems — Hybrid

Blizzard Entertainment • Irvine (CA)

Hybrid
USD 82,000 - 152,000
Medical benefits
401(k) match
Paid holidays
Engine Systems Engineer — Hybrid (Remote/Onsite)
Engine Systems Engineer — Hybrid (Remote/Onsite)

Blizzard Entertainment • Irvine (CA)

Hybrid
Health insurance
401(k) with company match
Paid holidays and vacation
+2
Hybrid MMO Combat Designer — Spells & Balance Lead
Hybrid MMO Combat Designer — Spells & Balance Lead

BLIZZARD ENTERTAINMENT, INC. • Irvine (CA)

Hybrid
USD 82,000 - 152,000
Medical coverage
Dental coverage
Vision coverage
+6
Software Engineer, Gameplay Combat - Unannounced Game
Software Engineer, Gameplay Combat - Unannounced Game

Blizzard Entertainment in • Irvine (CA)

Hybrid
USD 52,000 - 96,000
Medical benefits
401(k) with company match
Paid holidays and vacation
+2
Associate Tech Director, World Systems (Hybrid)
Associate Tech Director, World Systems (Hybrid)

Blizzard Entertainment in • Irvine (CA)

Hybrid
USD 159,000 - 293,000