Lead Engine Systems Engineer - Hybrid/Remote

Blizzard Entertainment

Irvine (CA)

Hybrid

USD 124,000 - 229,000

Full time

14 days+
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Benefits offered by this job

Medical, dental, vision
401(k) with company match
Paid holidays and vacation

Job summary

Blizzard Entertainment in Irvine, CA, is seeking a Lead Engine Systems Engineer to guide the core technology powering Diablo and other projects. You will lead a team of engineers focused on streaming, asset loading, job scheduling, performance systems, platform support, and runtime systems across audio, physics, UI, and visuals.

The role balances hands-on coding with people leadership, driving architectural decisions and mentoring engineers to deliver scalable engine technology for PC and

Qualifications

  • 8+ years in game development engineering.
  • Experience with C++ in AAA engine environments.
  • Previous leadership including at least one shipped title.
  • Strong multithreading, performance analysis, and debugging skills.

Responsibilities

  • Lead and mentor engine core team members.
  • Define and execute requirements for engine features.
  • Plan milestones with production leadership and track progress.
  • Create technical design docs outlining architecture and risks.
  • Provide guidance to deliver scalable engine tech across platforms.

Skills

Leadership
Multithreading
C++
Unreal Engine
Shippping titles
Communication skills

Education

Computer science degree

Tools

Unreal Engine
Profiling tools
Code versioning

Job description

Blizzard Entertainment in Irvine, CA, is seeking a Lead Engine Systems Engineer to guide the core technology powering Diablo and other projects. You will lead a team of engineers focused on streaming, asset loading, job scheduling, performance systems, platform support, and runtime systems across audio, physics, UI, and visuals.

The role balances hands-on coding with people leadership, driving architectural decisions and mentoring engineers to deliver scalable engine technology for PC and

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