Irvine-Based Gameplay Combat Engineer (Hybrid)

BLIZZARD ENTERTAINMENT, INC.

Irvine (CA)

Hybrid

USD 79,000 - 147,000

Full time

11 days ago
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Benefits offered by this job

Medical, dental, vision insurance
401(k) with company match
Paid holidays and vacation

Job summary

Blizzard Entertainment, Inc. is seeking a Gameplay Engineer, Combat for an unannounced title in Irvine, CA. You will develop combat experiences, character behaviors, navigation, and gameplay tech as part of a cross-disciplinary team.

You will work on high-quality features with a focus on performance, scalability, and fun gameplay, collaborating with designers, artists, and other engineers in a hybrid on-site/remote setting.

Qualifications

  • Minimum 5 years of experience in gameplay engineering or related experience.
  • Contributions on action-focused combat systems, NPC AI, navigation, or gameplay features on at least one shipped title.
  • Strong C++ programming skills, including performance analysis and optimization.

Responsibilities

  • Develop and maintain combat systems with emphasis on performance and maintainability.
  • Partner with encounter, character, and system designers to translate goals into robust technical solutions.
  • Collaborate with designers, artists, animators, and gameplay engineers to deliver polished combat experiences.
  • Identify performance bottlenecks, technical risks, and implementation challenges; propose solutions.
  • Collaborate with cross-disciplinary teams to diagnose issues and drive fixes to resolution.

Skills

C++
Gameplay programming
Combat systems
NPC AI
Navigation
Performance optimization

Tools

Unreal Engine

Job description

Blizzard Entertainment, Inc. is seeking a Gameplay Engineer, Combat for an unannounced title in Irvine, CA. You will develop combat experiences, character behaviors, navigation, and gameplay tech as part of a cross-disciplinary team.

You will work on high-quality features with a focus on performance, scalability, and fun gameplay, collaborating with designers, artists, and other engineers in a hybrid on-site/remote setting.

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